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Originally posted by spl_cadet:
First off Mac, I did not underestimate the amount of return fire coming from the HC fighters. You need to realize that when you have several missiles coming your way you can't return fire. Evasive manuevers are all that you do. Three dimensional tactical combat isn't chess.
It doesn't matter. Firstly, you aren't firing at the Skyblades; they'll return fire. Secondly, a couple of Cluster Missiles aren't powerful enough to destroy any one fighter, so they won't have to dodge immediately. A salvo of several hundred HALOs (easily possible before they would have to maneuver) would wreck your fighters badly. Also, I see no problem with holding down the firing stud on a fast, guided weapon while maneuvering and expecting it to hit, especially since they have an area-effect.
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Originally posted by spl_cadet:
Also, if you can focus the gravity well that well, the prices on the new Interdicters definitely need to be boosted by several times.
Really? I didn't know long range weapons were inaccurate by default. Regards to your point in post two, that you assumed they couldn't be positioned so well, that's your fault. I quote directly from the post I researched them in:
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New Weapon: Gravjector (Gravity Well Projector)
Limited to Capital ships, this will prevent ships within a targeted cone from being in hyperspace.
(italics added)
I'm already giving the projectors a price slightly over 1 million - each. I think that's reasonable for a powerful artificial gravity well that does no damage. If anyone else agrees with you, I might kick them up somewhat.
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Originally posted by spl_cadet:
Third, since when can you pinpoint your jumps? When you jump into a system in EV you come in more or less randomly, although along the plane that you traveled. That means that 1. You wouldn't be able to jump to my fleet since you would have gone through your own, risking a collision and 2. You would have hit the cones from the Interdicters far earlier.
- This is 3D. My fleet is approximately in a plane, the ships started above that plane.
2. How do you know where my cones are targeted?
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Originally posted by spl_cadet:
Might I also mention the fact that when you come out of hyperspace there is a period of time where you are slowing down, going in a straight line?
And no reason you can't fire during that time. They could and did pop out moving towards your ships.
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Originally posted by spl_cadet:
This isn't Star Wars.
It isn't strictly EV either. I might also add that physics in Star Wars and EV are quite similar. There's no reason a course vector can't be plotted to bring you into a system somewhat off center. EV brings you in straight on for simplicity, I imagine. In regular EV, choosing an entry vector would be too complex, and you wouldn't need to.
I also note that we've entered systems at odd angles and places before, contrary to how it could be done in Regular EV. I seem to recall you jumping to the fringe of a system yourself in BfS II, which wouldn't be possible in EV.
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Originally posted by spl_cadet:
Again, you do not have cloaking abilities. It is impossible for your fighters to be undetectable. This isn't a damn Star Wars RPG so make up your own damn tactics and stop trying to have invisible ships. Research a cloak if you want undetectable ships. My sensors are damn good enough to see incoming ships.
You have no concept of the word 'behind', do you? You can't visually see ships that are positioned behind other ships. Further, by the time they would show up on an EV style radar, the blips would all be pretty much a single cloud. They aren't strictly undetectable, they're screened from your viewing angle. Do you really think you'd be trying to discern what a small blip out the back of a formation was while the main formation is raining HALOS all over you? See the first point you made. You're rather contradicting yourself.
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