***** 1867 posts ***** Anyway, in chronological order...
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Originally posted by Luke:
You yourself made an explanatin of the 'fed government- tell me, in the Senate, how much do the Senators matter?
My explanation is not a canon portion of Escape Velocity, and is intended to represent the political structure as it stands at a point some time after the game, not in the pre-Rebellion times an unspecified number of years before the start of the game
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Originally posted by Luke:
As for your example, that's rediculous, since they all became American territories of their own free will, and they do matter: we don't put them into slave labor, we don't tax them more than the offical states. Their situation is very different form that of the Outer Colonists. And, BTW, why do you hate the US so much?
All the planets in EV joined the Confederation of their own free will to fight the aliens, so I don't see how that's different. And, BTW, I don't hate the United States - my point was that as the US is ~not~ tyrannical, the fact that not everyone is represented in a nation's Senate is not enough to make that nation tyrannical.
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Originally posted by Luke:
Political structures can show "feelings" as a group. The collective opinions of the people in the structures will average out basically the same, in this case the colonies (not "a colony") did indeed "get tired."
How do you know that the opinions are basically the same. Oh, and by the way, if you still think everyone wanted to rebel, I point you to Ursa Minor Beta, where the description says that its membership in the Rebellion is more a matter of location than political sympathies.
While I think of it, I don't agree with your point about Matt Burch seeing the Confederation as bad guys. They may not have been the side he sympathised with, but the Confederation missions aren't written like "bad guy" missions. After all, think of the Voinian string in EV Override. They send the player to wipe out the populations of entire human worlds, and other such things. In contrast, the Confederation missions are no more "evil" than the Rebel missions, and in many cases are even less aggressive - think about the major strings: the Rebels send you to infiltrate and attack the Confederation, whereas many of the Confederation missions are about fending off and undoing the work of Rebel attacks.
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Originally posted by ares1:
How can you say that the intro is written from a Rebel perspective?
Simple. It uses words with negative connotation like "oppressed" and "tyranny" and saying "denied representation in the Senate" rather than "not represented in the Senate". It plays on the feelings of the reader to make them support the Rebellion rather than simply stating the facts and allowing them to make their own decision.
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Originally posted by ares1:
As for the destruction of "civilian" ships: Anyone who allies themselve with the confederation acknowledges that they are henceforth enemies of the Rebellion, and vice-versa.
So anyone who is under the jurisdiction of the Confederation is a Rebellion? I thought the reason you people are saying the Rebellion wants to destroy the Confederation is to "free" the people under its control. This seems rather contradictory.
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Originally posted by ares1:
Like Luke said, Allies destroyed German convoys in the second world war, even though they were not warships. It is not as if - in war - that anyone who is not a warrior is a neutral party.
They destroyed German convoys, but did they go around intentionally shooting at individual German civilians who weren't participating in the war effort?
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Originally posted by Cyber-Dragon:
They, however, are ruthless warlords who will dominate everything and anything they can get their hands on.
What makes you say this? There's a number of nearly defenceless independent worlds they could take over easily if they wanted to, but those worlds remain independent.
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Originally posted by Macavenger:
Untrue. JQ Adams estimated that about 1/3 were Patriots, 1/3 Loyalists, and 1/3 neutral to the cause. Adams had a propensity for understating his view, however, and most independent historians today think the actual numbers were closer to 2/5 Patriot, 1/5 Loyalist, and 2/5 neutral. Still a substantial number of loyalists, but by no means did they outnumber the Patriots.
In any case, the numbers aren't relative to this argument. The point is that they weren't given any real opportunity to voice their opinion without being punished for it.
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Originally posted by Jimbob:
The rebels refused to join the confeds.
Uh, no, all the worlds were originally independent, then they all joined together to fight the aliens, and then, after the war, some worlds rebelled and tried to take control of the Confederation. The Rebel worlds were not a political unit until years after the formation of the Confederation.
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Originally posted by Jimbob:
Of course, The Rebels were defending themselves against a Confed attack.
Again, the Rebels must be the aggressors, or they wouldn't be a rebellion.
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Originally posted by Jimbob:
I the Confeds won, they'd met more resistance from pirates and maybe even the two other groups whose names I can't remember right now.
It seems to me that if the war ended, the Confederation would be able to handle the pirates easily as none of its ships would be busy fighting rebels. As for these "two other groups," I can't answer unless you tell me who you're talking about.
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David Arthur
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(This message has been edited by David Arthur (edited 11-20-2001).)