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Originally posted by spl_cadet:
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Originally posted by ZenMastaT:
**Also, as you would probably agree, it would be nigh unto impossible for the pirates to sneak someone all the way to the Aliens, especially when no one else has yet to go through the jumpgate besides Aliens themselves, and also if the HC hasn't been able to make contact with the Dreden yet.
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Obviously the alliance won't take affect till the game starts but it is easy enough to contact them. Take one run of the mill freighter. Add a Ghost bay with a Ghost or two to it. Don't let this addition be visible. Have the Ghost modified enough that it can make a few jumps. So no weaponry on this modified Ghost. Get a supply mission or something like that to the jumpgate. When near jumpgate release fighter and have it go through jumpgate. Because of its speed it will be impossible to catch. Once through it can contact the Aliens.
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Let's be realistic here:
1 - The Aliens are an Empire, they are Imperialistic. In other words, they destroy everyone. The Aliens have a bitter hatred towards the humans, especially considering their loss of the Great War. The pirates are human outlaws, and are therefore likely to be treated exactly like that of the Human Confederation.
2 - How do you know exactly where the Aliens are, how would your fighter have the fuel to reach, and how do you expect to form an alliance with galactic enemies? We allowed the pirates to join BFS III with the idea in mind that everyone is against them (and is why I keep saying the pirates won't last long). In short, it's only a matter of time before you and your opposition is crushed... How long it takes depends on your judgement and command skills.
3 - The Dreden and Human Confederation are only expected to become allies since they are both human governments, fighting a common enemy. Therefore, this is not a double-standard on the issue regarding Alien and Pirate peace terms.
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