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Originally posted by Emperor_oberon:
**As to the pirating issue...of course. ASW uses a bizarre business system, I'm sure they know the advantages and disadvantages quite well, and I'm sure they know that piracy is a big issue. Andrew obviously doesn't realize that this might be a direct reaction to dislike for the ASW staff, I'm not sure why. I'm also not sure why he thinks that someone can't start out disliking a game but start liking it more later. If I didn't know better I'd say he's just really slow, but if he's an idiot he is one hell of an idiot savant, so I'm going to assume it's something else (what, I have no clue).
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Anything can be stolen (though PoG isn't particularly easy to pirate) -- But that's besides the point. I don't think that I've done anything that gives you any reasonable justification for being angry, but that's your choice.
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Of course, I still haven't heard anything as to my question about how PoG was released before Coldstone. No one else finds this bizarre?
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What better way to test a game creation engine than actually create a game with it? Coldstone likely would not be nearly as complete or far along had we not done this.
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Andrew Welch / el Presidente / Ambrosia Software, Inc.
Never argue with an idiot. They drag you down to their level then beat you with experience.