Ambrosia Garden Archive
    • Quote

      Originally posted by spl_cadet:
      **Is shipyard view isometric? Or is it the isometric shifted to the front of the ship?
      **

      Er, if I'm understanding you right, it's iso. Iso on the front is the comm view. I'm thinking of the one that's at roughly the same angle as all but one of Skyblade's old Dreden graphics. Looks Iso to me.

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      - Macavenger | e-mail: (url="http://"mailto:e-gamerguy1@home.com")mailto:e-gamerguy1@home.com(/url)e-gamerguy1@home.com

    • Starkiller, we lobbied Skyblade and Mac quite a bit to have pirates added to BFS III. How did you manage to be "Human Independent" so easily?

      And if your Independent status gets "shot down," please consider becoming a pirate.
      #1 We need more pirates.
      #2 It is much less rigid than those other (militaristic) governments. (They are so ... rigid, with rules and strict adherence to rank, etc.)

      - KK

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      Courage stands halfway between cowardice and rashness, one of which is a lack, the other an excess of courage." ... Plutarch

    • It would be much better for him to be an alien 😛

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    • Quote

      Originally posted by General Rak:
      **It would be much better for him to be an alien:p

      **

      You mean a Dreden Rebel? 😉

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      -Cap'n Skyblade
      (url="http://"http://www.saberstudios.f2s.com")Saber Studios(/url) - Your source for original EV/O/N graphics.
      the United Earth Graphics Expansion Set: Coming soon

    • Since we probably will be starting soon, anyone still with us who hasn't yt, please post in the roll call topic here: (url="http://"http://www.AmbrosiaSW.com/webboard/Forum6/HTML/001818.html")http://www.AmbrosiaS...TML/001818.html(/url)
      Just so we know. It'll make it much easier for organizers and government leaders alike.

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      - Macavenger | e-mail: (url="http://"mailto:e-gamerguy1@home.com")mailto:e-gamerguy1@home.com(/url)e-gamerguy1@home.com

    • Quote

      Originally posted by Kaptain Karl:
      **Starkiller, we lobbied Skyblade and Mac quite a bit to have pirates added to BFS III. How did you manage to be "Human Independent" so easily?
      **

      What I meant by that is I am a human, but I don't have any governmental affiliation. Yet... 🙂

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    • Quote

      Originally posted by Starkiller:
      **What I meant by that is I am a human, but I don't have any governmental affiliation. Yet...:)
      **

      Ah, so you're saying that you'll be choosing one in the middle of the game? IF you just want to see how they work, you could also look back at BFS II. Should be back a couple of pages. It should give you a decent idea of how the governments work.

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      - Macavenger | e-mail: (url="http://"mailto:e-gamerguy1@home.com")mailto:e-gamerguy1@home.com(/url)e-gamerguy1@home.com

    • ~ I have returned ~

      I'm not sure that you can be an independent,Starkiller.
      The glorious Interstellar Imperium(also known to Human scum as the Alien empire)will always welcom you into the ranks of the Imperium.
      More commanders under my flag is always nice-speaking of that flag,I'm working on it
      Thankyou for not starting the webstory without me.

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      (url="http://"http://www.geocities.com/shades_shipyard")Shade's Shipyard(/url), the source for your ship needs.

    • Well, here it is folks. The replacement of the Siege Carrier is here. (url="http://"http://www.geocities.com/spl_cadet/drake.html")The Drake-class cruiser(/url). This means that I am getting somewhere close to getting all of the images ready for the pirate side. All I have left are: Starscreamer, Cougar, guided propulsion mine, some other stuff I can't remember. Lord Asriel could you e-mail me what I left out. HNR and tri-photon are done I know.
      (edit) silly me. I left out the link.(/edit)
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      (This message has been edited by spl_cadet (edited 09-23-2001).)

    • Quote

      Originally posted by spl_cadet:
      Well, here it is folks. ...The Drake-class cruiser.

      Hoa!

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      Courage stands halfway between cowardice and rashness, one of which is a lack, the other an excess of courage." ... Plutarch

    • Could you remind me again what the LRBM is and does? Long Range B___ Missile, I think it was, and what kind of ResEdit stats does it have?

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      - Macavenger | e-mail: (url="http://"mailto:e-gamerguy1@home.com")mailto:e-gamerguy1@home.com(/url)e-gamerguy1@home.com

    • Quote

      Originally posted by Macavenger:
      **Could you remind me again what the LRBM is and does? Long Range B___ Missile, I think it was, and what kind of ResEdit stats does it have?

      **

      Long Range Bombardment Missile. It's torpedo with enough speed and manueverability to hit fighters.

      ------------------
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    • Don't count on the price you set, spl. Mac may change it. Oh, Mac, are we sticking to the BFS II price index?

      ResEdit stats
      HNR -- EnergyDmg = 900; MassDmg = 1100
      Tri-photon turret -- EnergyDmg = 25; MassDmg = 8
      LRBM -- EmergyDmg = 100; MassDmg = 160
      Guided propulsion mine -- EnergyDmg = 300; MassDmg = 400
      Buster cannon -- I don't know this weapon's final form. Somebody post it.

      Anything I left out?

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      Ertai, wizard adept

    • Quote

      Originally posted by Lord Asriel:
      **Don't count on the price you set, spl. Mac may change it. Oh, Mac, are we sticking to the BFS II price index?
      **

      I think so, and I'm not really sure who's doing the pricing yet. It may be me, I'm not sure. I doubt the ship's creator will get to set the final price, though. 😉

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      - Macavenger | e-mail: (url="http://"mailto:e-gamerguy1@home.com")mailto:e-gamerguy1@home.com(/url)e-gamerguy1@home.com

    • Quote

      Originally posted by Macavenger:
      **I think so, and I'm not really sure who's doing the pricing yet. It may be me, I'm not sure. I doubt the ship's creator will get to set the final price, though.;)

      **

      I knew I didn't. If I did get to I would have made it free. But the pricing seems pretty reasonable to me.

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    • Quote

      Originally posted by spl_cadet:
      **I knew I didn't. If I did get to I would have made it free. But the pricing seems pretty reasonable to me.
      **

      Never said it wasn't. 🙂 I'd have to sit down and study stuff for a while, like I did the first time, to decide if it made sense or not.

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      - Macavenger | e-mail: (url="http://"mailto:e-gamerguy1@home.com")mailto:e-gamerguy1@home.com(/url)e-gamerguy1@home.com

    • Humm we Imperial soldiers are just using the ships we got in BFS II-all of them,including the Fighter,Battlecruiser and Cruiser,and everything else.
      Of course,we will create better vessels later on-I already have plans for a strike cruiser
      Could someone remember the stats for the Alien vessels?

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      (url="http://"http://www.geocities.com/shades_shipyard")Shade's Shipyard(/url), the source for your ship needs.

    • Quote

      Originally posted by Shade:
      Of course,we will create better vessels later on-I already have plans for a strike cruiser

      Like you need anything other than that Destroyer... :rolleyes: I think I outdid myself a bit when I designed that thing, it's a killer.

      Quote

      Originally posted by Shade:
      Could someone remember the stats for the Alien vessels?

      Heavy Fighter

      Speed 200
      Turn ***
      Shield 0
      Armor 500
      Crew 18
      Fuel 4 Jumps
      Weapons
      2 Heavy Fusion Beams
      1 Seeker Module Launcher + 5 Modules
      Cost 4.00M

      Cruiser

      Speed 150
      Turn **
      Shield 1500
      Armor 500
      Crew 312
      Fuel 6 Jumps
      Weapons
      2 Fusion Particle Beam Turrets
      2 Seeker Module Launchers + 100 Modules
      2 Heavy Fighters
      Cost 20.00M

      Battlecruiser

      Speed 125
      Turn *
      Shield 5000
      Armor 5000
      Crew 834
      Fuel 8 Jumps
      Weapons
      4 Fusion Particle Beam Turrets
      4 Seeker Module Launchers + 250 Modules
      16 Heavy Fightets (Not Included)
      Cost 45.00M

      Interceptor

      Speed 400
      Turn ****
      Shield 0
      Armor 300
      Crew 6
      Fuel 4 Jumps
      Weapons
      3 Needle Beams
      2 Seeker Drone launchers + 8 Drones
      Cost 3.00M

      Imperial Watermelon

      Speed 100
      Turn *
      Shield 15000
      Armor 5000
      Crew 3856
      Fuel 10 Jumps
      Weapons
      8 Fusion particle Beam Turrets
      6 Seeker Module Launchers + 500 Modules
      32 Any Fighters (Not Included)
      Cost 90.00M

      w00t Destroyer

      Speed 250
      Turn **
      Shield 1200
      Armor 300
      Crew 246
      Fuel 6 Jumps
      Weapons
      6 Needle Beam Turrets
      2 Fusion Particle Beams
      2 Seeker Module launchers + 60 Modules
      4 Detonator Launchers + 16 Canister Packs*
      Cost 15.00M

      Heavy Fusion Beam
      EnergyDmg 10
      MassDmg 10
      Range** 15000

      Fusion Particle Beam/Turret
      EnergyDmg 20
      MassDmg 20
      Range 10000

      Needle Beam/Turret
      EnergyDmg 6
      MassDmg 6
      Range 25000

      Seeker Drone
      EnergyDmg 150
      MassDmg 150
      Speed 500
      Range*** 800
      Turn *****

      Seeker Module
      EnergyDmg 250
      MassDmg 250
      Speed 750
      Range 1000
      Turn **

      Detonator Canister*
      EnergyDmg 150
      MassDmg 150
      Speed 400
      Range 200
      Turn N/A
      BlastRadius 200

      I still have all the old stats pages. 🙂 ResEdit stats for the weapons were mostly created on the fly based on intended performance parameters during BFS II. I have cargo and space stats, but omitted those because they're largely irrelevant; I can give you them if you want.

      • A Detonator Canister is a modified Seeker Drone, intended mostly as an anti-fighter weapon. The guidance system and self propellant has been replaced by a slightly larger and more complex warhead designed to do the same amount of damage over a wide splash radius. They are fired in clusters of 12, with each Detonator Pac having 12. Thus, each firing pumps out a group of 12 Canisters and uses one Pack of ammo.

      ** Range for beams is in some sort of pixel measurement, 10000 ~ 30 with a speed of 1000 on the projectile weapon scale.

      *** Projectile range is a duration, and the overall range is affected by the weapon's speed.

    • HeHeHe you don't like Imperial destroyers,Mac?
      You have only yourself to blame.
      Don't worry,"Imperial Strike Cruiser" can also be spelt "Heavy Imperial Destroyer".
      HeHeHe

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      (url="http://"http://www.geocities.com/shades_shipyard")Shade's Shipyard(/url), the source for your ship needs.

    • Quote

      Originally posted by Shade:
      HeHeHe you don't like Imperial destroyers,Mac?
      You have only yourself to blame.

      I know, I know...
      It hurts more that way. :redface:

      Quote

      Originally posted by Shade:
      **Don't worry,"Imperial Strike Cruiser" can also be spelt "Heavy Imperial Destroyer".
      HeHeHe **

      Gah! I quit. Rak becomes HC Pres. 😉
      😉 j/k

      The advantage of this, of course, is that I know all it's weaknesses very well. let's see, weaknesses... um... oh no.

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      - Macavenger | e-mail: (url="http://"mailto:e-gamerguy1@home.com")mailto:e-gamerguy1@home.com(/url)e-gamerguy1@home.com