Here are some posts of mine to the Pillars of Garendall beta list a few weeks ago, that summarize my opinions on the subject:
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-- PoG has a wonderful care-free, "fun" -- even youthful feel to it. I
realize that Baldur's Gate II is on the way out the door, and certainly
the millions of dollars spent producing the game will show, and I'm sure
it'll be a great game. PoG has a really fun mood and feel to it, though
-- the mood in PoG is like the fresh air of spring. It doesn't take
itself too seriously, there's plenty to do, and you can have fun just
exploring! A committee could not make this game. Sigo's fort is a
wonderful example of this.
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-- I've commented on this before, but I'd like to reiterate it -- I really
like the blend of console arcade game and RPG that is PoG. For instance,
picking up gold and items scrolls their name upwards. It's a very console
arcade game thing to do, I like it in PoG. I'm not the type who loves
micromanaging stats, items, etc. when playing an RPG -- I think hardcore
RPGers love that kind of thing, but the majority of people want something
much lighter.
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-- The graphical touches throughout the game are wonderful. The Beenox
artists deserve quite a bit of praise for creating artwork that is
fanciful, fun, and creative. It's really cool to see touches like the
oddly shaped buildings, logs half sticking out of the dirt, cobblestone
bridges, etc. It adds quite a bit of flavor to the game.
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-- First, it's truly a pleasure to be able to play PoG in a window on OS
X. Very few games work well with OS X, and the ones that do all take over
the entire screen, which really sucks for the way I work and play (I'm
usually doing several things at once). Kudos for making this work well on
OS X, which isn't an easy thing to do given the state of the OS X APIs
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Andrew Welch / el Presidente / Ambrosia Software, Inc.
Never argue with an idiot. They drag you down to their level then beat you with experience.