Quote
Originally posted by Captain Carnotaur:
**Well, I did some research on the power for weapons and such, and I came up with the following total powers:
NOTE: I did NOT include the damage for the proton turrets, the proton cannons, and the swivel laser cannons. I did, however, figure out how much damage neutron blasters would cause in the same amount of time that it takes a heavy rocket to reload.
Rebel Cruiser:
Missiles:
Armor Damage: 2000
Shield Damage: 1000
Mantas:
Laser Guns: Reload: 7.5
Missiles: A: 200 S: 100
Heavy Rockets:
Armor Damage: 1800
Shield Damage: 880
Proton Turrets: Reload: 3.3
Total Armor Damage: 4000
Total Shield Damage: 1980
Confed Cruiser:
Torpedoes:
Armor Damage: 2100
Shield Damage: 1050
Neutron Blasters:
Armor Damage: 133
Shield Damage: 399
Patrol Ships:
Proton Guns: Reload: 6.6
Missiles: A: 200 S: 100
Proton Turrets: Reload: 2.5
Total Armor Damage: 2433
Total Shield Damage: 1549
As you can plainly see, the Rebel Cruiser actually has more total power than the Confed Cruiser. Not only that, but the reload for the swivel lasers on the Mantas far exceeds the reload for the Confed Patrol Ships. The only area where the Confed Cruiser beats the Rebel Cruiser is in proton turret reload.
Obviously, the Rebel Cruiser is superior.
Rebels rule!!! Long live the Rebellion!
**
Bull$#!+
You admit that you did not include all the weapons on each ship, blunder the addition and multiplication of what you did include, then "conclude" that one was superior!
The proper way to compare the damage done by weapons is to compute how much damage each weapon delivers over time. For each weapon, you must compute how much damage it delivers to shields per second(ds/s), and to armor per second(as/s). You did not provide enough numbers to compute damage/second for any of the weapons you considered-- you need the shield damage (from EV Data in 10x actual damage), the armor damage, and the reload rate (from EV Data in 1/30th second units).
For a single type of weapon:
damage/second = ( (damage / 10) / (reload rate * 30) ) * number on ship
The above assuming 100% hit rate for all weapons.
I will not attempt to do this analysis because I do not have EV installed on this particular macintosh, so I cannot get the correct numbers. I do recall the correct weapons at least...
Rebel Cruiser weapons
2 Missile launchers
Heavy Rocket launcher (i forget 1 or 2)
4 Proton Turrets
4 Mantas
Confed Cruiser weapons
2 photon torpedoes
4 neutron cannons
4 proton turrets
4 patrolships
------------------