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Originally posted by David Arthur:
**Are you actually bringing out the fact that the rebels attack civilian ships as a point in their favour? The shuttles, light freighters, etc. that fly around with Confederate transponders are not (usually) military supply ships. They're civilian vessels owned by people or corporations on Confederate planets, and there's no benefit to the Rebel cause or anyone's freedom in destroying them. Attacking civilians is generally considered to be a violation of the rules of civilised war, if that's not a contradiction in terms. I'd say this Rebel behaviour is probably the best argument against them!
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Oh, and so you are saying just because they are Confed "Civillians" they must not be attacked? NO WAY!! I am dead sick of this junk you try to defend the Confeds win! Confed "civillians" carry Confed supplies, ammunition, weapons, and who knows what else! If the Confeds don't transport their cargo that way, how do they transport it then?
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Originally posted by David Arthur:
**The ships with no transponder are civilian ships from independent planets. The cargo ships with Confederate transponders are civilian ships from Confederate planets. If you want my reasoning, here it is. If I had an ocean-going vessel, it would be registered in Canada. It would not be in any way connected with the Canadian Navy, but it would have a Canadian registration and fly a Canadian flag. I'm assuming that the registration system in EV has been carried over from modern sea practices the same way many other things have, so if you were a civilian from a Confederate planet operating a spaceship, you would have a Confederate registration and a Confederate transponder.
**
Well this is not Canada and this is not Earth. This is space, and this is war. No rules.
And besides, you are totally ignoring the fact that this is a GAME in which you can not always make everything perfect. All you have to do is make another Confed government which looks exactly like the normal Confeds except that the Rebels don't mind them. Then, make all the Confed merchants that Confed government, and everything will be fine. Except, just because that wasn't a very important issue for the game you decide to use it to try and defend the Confeds. Ugh.
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If at first you don't succeed...Hit it harder! - Me
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