As the targeted Supercruiser dies from massed drone fire (OK, I'll give you one point), another Rebel fleet jumps into the system from Clotho, with 40 more Supercruiser and another 80 Assault Carriers. All the Rebel ships attack. Firefoxes swarm after Cruisers. There are now about 2100 Firefoxes, so they can target and take down 21 Alien Supercruisers per run easily. Meanwhile, the Rebel Supercruisers group into packs of 3 and attack from behind the Aliens, where they can only fire with their Proton turrets. 8 Proton Turrets mean jack to 3 Rebel Supercruisers. The Aliens began to fall, and fairly quickly, while taking out another supercruiser with mass fire, but this tactic was not so effective close in. Meanwhile, Assault Carriers are grouping in masses of 10 or more and hammering at Alien Supercruisers with their Fusion beams, though these are more affected by the turrets and some are lost.
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Let me make your summary more accurate; it's debatable who's shields and armor are better, and my ships thoroughly outgun and outmanuver yours.
Also, I've been sticking to the 4 weapons per ship convention, I suggest you find a way to do that too, or you may find my ships growing in ways you don't like.
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Almost doesn't count, but barely does.
"The problem with the designated driver program, it's not a desirable job. But if you ever get sucked into doing it, have fun with it. At the end of the night, drop them off at the wrong house."
- Jeff Foxworthy