Quote
Originally posted by Starkiller:
**I am not entirely positive, but I am fairly sure that the death delay is not dependent upon the mass. As I recall, there is a separate field for it.
**
Ah, good call... that was silly of me. Mass determines the damage the blast from the ship's explosion causes, not the delay. That's it, then... theoretically, one could build a flawless mine for use as auxiliary ships in missions.
Quote
Originally posted by Jon Potter:
**Although I must point out that under your definition torpedos, missiles and rockets are also mines.
**
Hmm... given that missles and torpedos actively seek out their targets with their own motive force and ram them before doing the big fireball, I'd have to say that the missles and torpedos are doing the "bumping," not the ship. And besides, I wasn't playing semantics, but if you want, I'll refine my definition: A mine is a weapon that lies stationary until a target is deemed, either by the ship or by an enabled observer, to be within range, at which point it is either automatically or manually triggered to issue a large, usually incendiary blast, generally with the pupose of injuring, disabling, or destroying the target.
You can wing a freefall bomb at an opponent through clever orientation and efficient afterburner usage; a mine is generally not something that is projected at the target. I would claim that a Guidance Type 5 is less of a mine than a type -1 "workaround."
------------------