Memo on: Why the Rebellion is Better than the Confederation
Section 1: The Cause Factor
Answer to me truthfully, whether or not slavery is bad. The answer most likely is: No. Slavery and/or forced labor is BAD. Simple. There doesn't need to be any debate about this.
Now take for example the Confederation. There reason for fighting the Rebellion: Simple. Because the Rebels revolted because they were tired about being made to do forced labor, and forced labor is BAD! Only really undeveloped countries do stuff like that! And I DON'T think that forced labor would be considered good in the EV universe.
The Confederation wants to promote forced labor, and the Rebellion wants to destroy forced labor! It is easy to see which is more moral. No debate. The cause of the Rebellion is MUCH better than the cause of the Confederation.
Not only this, but the Confederation denied the outer colonists representation in the senate. The United States is built upon the principle of letting everyone have representation in the government. It is the peoples government. I think that these truths would not being abandoned in the EV universe. And so now the Confederation not only wants to promote forced labor, but also deprive people of their liberty.
This also gives us a certain point to consider: Who would want to side with forced labor promoting people who give have no consideration oncesoever of another persons liberty? I believe that the Rebellion would be able to convince independent planets, such as Levo, Yemuro, and such, to join them because of their cause. If I was the leader of any independent planet, I wouldn't want to side with a bunch
of forced labor promoting guys!
This cause can also spur on moral. The quest for liberty by American revolutionists during the Revolutionary War spurred them on even during the most difficult circumstances. For the Rebels, the quest for freedom from oppression would definitely spur them on to victory!
Section 2: The Destroyer Factor
Now let us look at the main ship of the Rebel fleet: The Rebel destroyer. Though not as shielded as the Confed frigate, the Rebel destroyer beats the frigate 6 out of 8 times. The Confed frigate just cannot turn fast enough to fire its torpedoes and missiles at the Rebel destroyer, while the destroyer can easily swing around and continue to pour torpedoes into its opponent. Not only that, but the Rebel destroyer can also carry one more turret than the Confed Frigate, giving it a better outfit advantage.
Also, the destroyer is smaller and cheaper than the Confed frigate, making it easier to build and maintain, while still being superior to the Confed frigate. It is also faster, more maneuverable, and has a better acceleration rate than its frigate opponent. Because it is small and cheap, but still an excellent fighting machine, these vessels can be produced on mass. The Rebellion can easily build many more of these ships than the Confeds with their Frigates. The Rebellion can easily outnumber there foe.
Section 3: The Strategic Factor
Now let us look at the strategic positions of both the Rebellion and Confederation. First, lets look at the Regulus system. The Confeds "could" use this system as a jump off point for a campaign against the Rebels in the Sirgil system. Once they beat the Rebels there, they could move on and colonize the systems that lie beyond. However, right now the Rebels own Sirgil, so they could just as easily colonize those planets. But why haven't they? Some Confed supporters might call it stupidity. Others might say that the Rebels don't have enough ships or supplies. But actually, Sirgil is one of the larger Rebel strongholds, and so they could easily go and set up bases on those planets. But they haven't because those planets have NO strategic value. They probably have no minerals, no ores, and they would be too difficult to maintain with the Rebels constantly raiding Sirgil and the Confeds supply lines, which are highly exposed. Obviously Sirgil is not an option.
Now lets look at Antares. This could also be a staging point for an assault. However, where would they attack? They could attack Zigra and Guiron, but those are too far away and poses no strategic value. Then they could attack Tiber, and then move their way towards their base at Ruby. However, that area is a major Rebel stronghold. It would be too costly for the Confederation. And the trip to Tiber and that sector is harassed by Rebel and Pirate vessels, making it difficult to maintain supply lines. And, the Rebels would not give it up easily. At the Thanos system the Rebels have a fuel depot, which they can not afford to loose. Even if the Confeds did win the sector, they would be raided by Rebel vessels, and then would be attacked in an all out retaliatory attack. The Rebels would not give up Thanos without a huge fight.
Thirdly, let us look at Capella. A Confed campaign there could attack Gymkata and Apollo, which are far away, and the path is barred by swarming Pirates and the independent Levo system. They could also attack Arrakis and then Nemesis, a place highly valued by the Rebellion, who, like with Thanos, would not give it up without a major conflict.
Now, after ruling out three other planets, lets look at the Diphidia and Sirius systems. These systems are far too within Confed space to be of any use. Sirius is slightly blocked by Altair, and Diphidia is blocked by the independent system of Zaxted and they could only attack two non-important systems.
Now lets look at Polaris. It is in a good spot, except for the fact that the independent Propus system bars the way to the major Rebel systems. Not only that, but it is located too close to the Rebels main shipyard at Clotho Prime, which is easily defendable and easy to make a counter-attack from. The only other way is to go through Matar and though Curzon and Risa, systems swarming with Pirates. The Confeds could go through Risa and on to Zaphod, but it could just be launched from Matar, and not Polaris. The Confeds could go around those systems, and attack Atropos. But the way is blocked by Propus and Pirate infested Darven. Obviously Polaris is NOT available.
However, there is also Matar. Matar can attack Zaphod, BUT the offensive must go through the Risa system (lots of Pirates and Rebels) or the Yemuro system (independent and not liking to Confed offensives going through their space. Even if they did go through Risa or Yemuro, Zaphod is near to the Alkaid system, which is a major Rebel stronghold and highly valued by the Rebels, who would not let the Zaphod system, Alkaids only guard, fall into Confed hands. Besides it is too close to Palshife to be sacrificed.
Related Links:
(url="http://"http://www.speakeasy.org/~ljp/carnotaur/rebel_memo.html")Rebel Memo(/url)
(url="http://"http://www.speakeasy.org/~ljp/carnotaur/rebels_rule.html")Rebels Rule!(/url)
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This is actually only the beginning. I plan to add more and more onto this memo. Need you doubt the power of the Rebellion? Enjoy!
-Captain Carnotaur
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To Escape Velocity: Nova and Beyond!
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Millennium. Its coming, prepare for it.
Coming to the (url="http://"http://www.ambrosiaSW.com/games/ev/chronicles.html")EV Chronicles(/url).
(This message has been edited by Captain Carnotaur (edited 03-15-2001).)