There were recently a pair of inquiries regarding mission availability for my EV plug-ins EMPIRE 2: DARK HORIZONS and EMPIRE 3: ENDGAME. I've answered to the webboard members privately via their emails, but should anyone else get confused the following should help:
EMPIRE 2. There are EIGHT ways to play E2 and this list gives the location of each of the introductory missions.
Faction Planet Rating Legal Status Probability
New Cydonia New Cydonia Above Av Decent Indiv. 40%
Merchants
Guild anywhere n/a n/a 8%
Merchants
Guild (next) Trader's Outpost Above Av n/a 40%
Flood Medical New Istanbul Above Av Decent Indiv. 30%
Griffin Tech Griffin Freeport Above Av n/a 30%
Atinoda Atinoda Station Above Av Decent Indiv. 30%
Pirates any pirate world Above Av n/a 30%
Weave Zarbroxx Competent n/a 50%
Empire Harrison Starport Competent n/a 40%
EMPIRE 3 mission locator
There are three different ways to play. For The Weave, the intro mission is from any Weave controlled world; for The Scavengers, from any non-Scav world and for the Sauridians from any non-Sauridian holding. In each case, to get the introductory mission you will need a Fair combat rating and a Decent Individual status; your chances are 8%. Future missions from The Weave are from Weave Command, for the Scavengers from either Scrap'arn Starport or Draco Command, and for the Sauridians from New Sauridia... unless directed elsewhere by the mission text. For both the Lethe-Cydonia Alliance and the Russian Consortium, you must join up with The Weave. You cannot play for all three factions at once as certain planets and systems will change hands as the game progresses.
Both plugs offer troubleshooting docs in their support documentation which provide just about every detail you might want.
I hope this proves to be of some use, and thank all for your interest in my plug-ins.
Kindest Regards,
Tim
isles@tnet.net (url="http://"http://www.geocities.com/empire_trilogy")http://www.geocities.../empire_trilogy(/url)