Monkey's Uncle wrote:
To look at statistics objectively, you can't really say with good consience that the Rebellion is better.
yeah i can.
Monkey's uncle wrote:
Jeremy Woodruff wrote:
4) In my opinion, the Confederation has better ships, but upgrades and good piloting skills take care of that.
-----
Well, if upgrades and piloting skills make the Rebel ships as good as the Confed ships, remember if it were the other way. The Confed ships may get the same upgrades as the Rebels when they are human controlled. Neither may have upgrades when AI controlled, so I assume you are referring to human controlled ships.
Anyway, if a Confed ship had the same upgrades as one of your equivelent Rebel ships. Plus, with more upgrade space, Confed ships can carry a lot more than a Rebel ship.
ahh, you must realize that ev is not networkable, therefore if i am a rebel then the confederates can not have upgrades, and must rely on their poor ai piloting skills. i, on the other hand, have piloting skills capable of bringing a cruiser to its knees with only a manta (yes it's hard, but it's feesible)
Monkey's uncle wrote:
Jeremy Woodruff wrote:
5) Upon completion of Rebellion missions, you get a lot better rewards.
-----
The cloaking devices is limited in its uses because of its restrictions and the tractor beam while useful in some cases has its short comings as well. The particle beam on the other hand is devastating in the inventory of Confed Cruiser. The Cruiser has enough fuel (especially with fuel pods) to make the particle beam viable when you combine it with a barrage of proton turret fire. It is indeed a deadly combination.
dude, the particle beam licks hairy butt crack, it isn't that strong for one, and second it eats up fuel like a drunken hobo. i mean why waste your fuel when you can do the same exact thing with skill and lots of weapons? btw, when i said rewards i was mostly talking about cash, the final mission pays lots more working for the rebellion.
Monkey's uncle wrote:
Jeremy Woodruff wrote:
2) If you are on in Confederation territory, and have a high rank there, the Rebellions won't start firing on you, unlike the Confederation.
------
The Confederation won't attack en masse if you have a high rating with the Rebels either, only if you have a poor rating with the Confederation.
oh yes they will, i know from experience. whenever i'm flying in rebellion territory and have a high, or anything even close to good, rank with that system then the confederate bastards open fire like no tomorrow, and then i am forced to destroy them which screws up my rank with confederates.
Monkey's uncle wrote:
Jeremy Woodruff wrote:
7) Two words: Tractor Beam.
-----
My response to this is two words: Particle beam
Taking the impossibility of someone locking onto your ship with a tractor beam, they would be toast if you had the particle beam. Its just that strong when combined with a ship with large fuel tanks.
three words: particle beam sucks.
considering the tractor beam would render you incapable of moving, you'd have enough time to blast the ship with the puny particle beam before he can even say "particle beam"
Monkey's uncle wrote:
Jeremy Woodruff wrote:
- The Rebellion's ships are cheaper, way cheaper.
-----
Well, come on. If you pay for an inexpensive craft, expect substandard quality. Refer to my previous post on the strengths of Rebel ships when compared to the Confeds. The Confeds outclass the Rebel ship in almost every way.
if i can get a ship for half the price of another ship, and add in my piloting skills and upgrades to make it just as good as that ship, or even better...why pay the double amount? hmmmm?
Monkey's uncle wrote:
Jeremy Woodruff wrote:
6) The missions are a lot easier to start because you don't have to visit every single Rebel planet out there.
-----
I'm not sure how to take this one, except in the obvious way. You don't have to go to every Confederation world either. Besides, even if you did, you would only have a few jumps to travel because they are so compact, with the exception of Ruby. The Rebels on the other hand, send you to both sides of the galaxy because their systems are spread so far apart.
aye aye aye aye aye, i've done the confederate missions before, it took me forever to continue on with the main plot because i kept having to visit all the planets looking for another piece to the puzzle...it took way longer than pretty much going straight to palshife every time.
Monkey's uncle wrote:
Jeremy Woodruff wrote:
3) The Rebellion is fighting for a good cause
-----
This is the only point I can agree on. They are fighting for a good cause,
yes sir they are.
Monkey's uncle wrote:
but consider since the Confederation no longer holds sway on their worlds,
no but if the rebellion lays off, the confederation will continue on with there deprivement of the outside worlds.
Monkey's uncle wrote:
they need not push the issue.
yeah they should defend themselves, i mean it's either:
a) defend themselves, or
die or become a slave
hmmmm, sounds like you'd choose b
Monkey's uncle wrote:
The Confeds are doing just fine on their core worlds providing a strong stable government.
yeah but for how long? you're only looking at a piece of the pie...now it's time to see the whole lemon marange
Monkey's uncle wrote:
However, none of these things (for either side) are easily measurable.
well i've got a tape measure...
Monkey's uncle wrote:
I think you should all consider this. I am not pro-Confed or pro-Rebel. I play both sides, so I feel I can safely say these stand points are all fairly logically concluded.
not anymore they aren't
Monkey's uncle wrote:
------------------
Live long and perspire
i'm doing that right now
------------------
Jeremy Woodruff as,
THE WHITE SHADOW