Ambrosia Garden Archive
    • Quote

      Originally posted by Soul:
      **http:www.fortunecity.comroswellastrology90

      That's the webpage address, Marko. Yeah. A maneuverable ship is helpul in that mission. πŸ˜ƒ

      Speaking of which, too bad that hunter battleship isn't more maneuverable (sounds like a nice cheat plug).

      Hey, mCd. what's up? Let's see.... I'm 34 next month :eek: and I've got a baby on the way (within days). Not too much, really, I guess. πŸ™‚ What's up with you?**

      Hey Soul...baby, eh? Nice work. πŸ™‚ I'm beginning the hellish college application process. I'm sure some of us on this board have plenty of experience with that...that's what currently composes my life: school, and the computer. Hehe.

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      (url="http://"http://www.macaddict.net")www.macaddict.net(/url)

    • mCd,

      I lived in dorms for four years when I was in college. There was nothing like it in the world. Highly recommended. Occasional studying required..

      Later!

      Ben

      PS: Sorry about the spam, Andrew. πŸ˜ƒ

    • Its as if my post was invisible...

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      - Lone "Darn, its not in the spellchecker!" Igadzra

    • LoneIgadzra wrote:

      What Pale plug-ins should I have in my plug-ins folder? I've got Pale intro, Pale v1.8 Data 1, paletitles, ZPalev1.8 Data 2, and ZPalev1.9b Data 2. I don't know if those are the files that the latest version consists of either. I'm also wondering if "Mission Patch 1.0" is compatible with Pale. (Its a little plug-in that weeds out the bugs in the Confed and Rebel missions and (snip)

      Sorry!

      I didn't mean to be rude. All of those plugs go in there. It's been a while since I've looked at the breakdown of the plugs, but I seem to remember that Pale intro has the music in it, Paletitles has the splash screen, Pale v1.8 data 1 and data 2 are the two segments of the plug-in. Zpalev1.9b data 2 is the v1.9 patch.

      I think mission patch 1.0 is compatable. I haven't changed any bits from the rebel vs. confed combat missions.

      Sorry about the oversight in my last response.

      Ben

    • Ok, I didn't word it very well before, but I was just wondering if there was a plug-in in there that i didn't need to us because of another and one of them had a "b" in it and looked like it might be a beta.

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      - Lone "Darn, its not in the spellchecker!" Igadzra

    • Actually, the 1.9b patch is the final version.

      It was originally the beta, but it was play-tested and finalized.

      I worked on Pale for 20 hours a week for a year and a half before I released just the 1.0 version. Then put another 5 hours a week for the next 8 or 9 months to get it to version 1.9 (tweaking and tuning and such). By the time I got done with v1.9, I was just too burned out to to anything more to it. That's why the 1.9 b is there.

      I made an updated 'full release version' of Pale. I think Andrew got a copy of v1.9 (where all files are built to v1.9 - no patch required) and uploaded it to the EV archives section.

      Where Senior el Presidente got it is a mystery to me.... πŸ˜ƒ

      Ben

    • Pale and EVGE are right up there together IMHO, Soul. Let us know if it's a boy or girl! Still w/ the Post Office, You still FAA?
      Mike

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    • Ahem, Pale has the best storyline of any plugin for this game we call Escape Velocity. As a Merchant/Miser, I liked the variety in cargo hauling technologies (Albeit the Opal {jΓΌnk} trade route makes me ridiculously rich, as in 200M+), and I enjoy the amount of detail that went into the development of the background and storyline of this gem of a plug. Cool ships (SDBs are okay, but I prefer my Strike Cruiser), big battles, and finally a subplot for the pirates, make this plug "Ultimate" among the other puny, unrealistic (Hyperdrive sounds like something out of a Larry Niven book.) plugins, so I give you my thanks. Congrats on the off-spring too πŸ™‚

      Adam

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      "rm -rf /" - suicidal *nix shells

    • Quote

      Originally posted by Adam Priest:
      **Ahem, Pale has the best storyline of any plugin for this game we call Escape Velocity. As a Merchant/Miser, I liked the variety in cargo hauling technologies (Albeit the Opal {jΓΌnk} trade route makes me ridiculously rich, as in 200M+), and I enjoy the amount of detail that went into the development of the background and storyline of this gem of a plug. Cool ships (SDBs are okay, but I prefer my Strike Cruiser), big battles, and finally a subplot for the pirates, make this plug "Ultimate" among the other puny, unrealistic (Hyperdrive sounds like something out of a Larry Niven book.) plugins, so I give you my thanks. Congrats on the off-spring too:)

      Adam

      --
      "rm -rf /" - suicidal nix shells*

      Thank for the tips. The trade route mentioned is not referring to the planet Opal, nor is there junk called opals, though that is a good hint. Another hint: this route enhances one of EV's previously most efficient trade routes.

      I found I needed to trade junk near the end to purchase the tough expensive ships. (I'll try that strike cruiser...)

      Trade tip: the Ore Hauler is the best value for a hired cargo escort (once you've made your first couple million).

      Pirate tip: when you've run out of new pirate missions, dominate a planet then check the bars to get access to that giant pirate ship you've seen around the fringes.