Ambrosia Garden Archive
    • EVES progress


      Still fine tuning things and may just keep the Klaxion graphics I have and then finish off the shipyard and comm and scan picts for theme...

      I was playtesting the last designs out in the isometric rendering with a little but of luster added to the skin... they look nasty... in a good way...

      Also - I forgot how brutal I designed the Klaxion to be... I slaughtered a Confed battleship using a Klaxion heavy figter... mind you the shields on it nearly cracked a few times and no shields means death....

      All-in-all, the Klaxion will be the most savage race in EVES with the most brutal tech, and most heavily shielded ships...

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      Live long enough in the
      shadows, and you
      become one...

    • Keep working, Matt.

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      "...Cotton Mouse... to say that the plug is royally messed up is an understatement. I'm taking a look at it with Plug Checker, and some of these errors I have just never seen before..."-Obormot, debugger

      ERA for EV:
      www.geocities.com/rhysmctharin/erahome.html

      (still in alpha stages)

    • Okay... let me see if I can render all the base images for the Klaxion shipyard, comm, and scan picts today... Hopefully, I might just have a test flight plug out by the weekend... I've been testing out the latest tweeks to the Confed and Rebel battleships and sometimes one wins and sometimes the other wins... The Rebel battleship however rules when it comes to turning which means it can get its big guns trained on the target much faster than the Confed...

      ------------------
      Live long enough in the
      shadows, and you
      become one...