IonStorm wrote:
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I also checked to see if my experiences with primary weapons over the last several years with EV have been wrong. It turns out that lasers do, infact, have a longer range than protons. According to my fresh copy of EV Data and EV.com ( (url="http://"http://www.escape-velocity.com/help/weapons.html")http://www.escape-ve...lp/weapons.html(/url) ) both lasers and protons have a duration of 30, however lasers have speed of 875 versus the slower 850 of protons. More speed over the same time means more distance.
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Jason**
You're right, and I was under this misconception too. I think that the proton bolt cannon description, which compares it to the neutron cannon, contributes to this. The rounds have a "long range." In contrast, the laser cannon is just described as standard armament. I think the ranges are functionally the same: I wouldn't try to take someone out on the assumption I could control combat distance to take advantage of the 1.03x difference in range (although maybe with a tractor beam . . .).
For damage, with the rep rates accounted for, lasers are superior (1.26x) for shredding shields, while PBCs are almost twice as good (1.85x) at taking out armor. In turrets the use of 3 PBCs makes the rep rate the same, and so the proton turret in better (1.25x) against shields and much better (5x!) against armor. The latter difference (assuming the weapons posting on-line in correct) comes from a solo laser cannon round having a 4.5 damage rating to armor, but a laser turret round having only a 2.5 rating. Perhaps there is an error in the on-line file, I haven't used res-edit to look at my (hot of the Ambrosia disk) copy of EV.
Of course, if space is an issue, PBCs are heavier, so 2 PBCs take 16 tons while 3 laser cannons only take 15. Even if I spot you the 1 ton (critical in one of my applications), the 3 lasers do 0.81x of the damage to armor that the 2 PBCs do, but do 1.89x more to shields. A proton turret uses up another 2 laser cannons worth of space. So, a proton turret compared to a laser turret + 2 lasers does 1.79x more damage to armor, but only 0.61x as much to shields (still accounting for rep rate). Of course, you may not have that many gun sites, and only the turret component of the laser pivots (although only the discrete cannon component of the combo can be used untargeted or corrected for drift). As was said before, the comparison depends on the situation.
Looking back over my post, I have to say I'm a total nerd.
Piloting my HP41 through the Weapons Info Nebula,
-pagangod
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