I'll check the stats on the activity monitor, I also happen to have access to a same model mac mini with 1gb of ram and that will probably run it okay. Feels sort of illogical that at half the RAM count it would break the game in such a way. I hope someone else with a default 1.66 coreduo and 512 RAM can test it out.
edit: Okay, I tried it out, on the first try it went so that the free ram always had 5 mb left but raised a little on the loadings, the inactive ram remained around 100mb. On the second try I shut down two apps I pretty much always had on when i had tried the game (safari and azureus) which both were using 20mb according to activity monitor.. but now they seem to be using 60 mb each which makes a lot of sense. What happened was that the main menu screen loading still took ages, but when I changed areas in the game loadings were faster than before, but the ram usage looked the same as with the other apps on. after a few minutes the loading phases ram usage changed completely: the free ram increased to 100 mb each time and lowered until the loading finished and the loadings were almost instant.
I should have known that those apps used so much of the RAM, its suprising that safari uses 50mb though, much more than other apps. I better put some better settings for azureus since it would seem it tries to max out its usage whenever it can. But I guess there is something learned here: aquaria needs at least over 250 mb of ram or the loading system will somehow start failing
This post has been edited by Xaerock : 08 December 2008 - 09:11 AM