I was going to toy around with the idea of having the real start point over instant-death spikes (foreground spikes with damn high damage). I think that one way to do it would be to have an invincibility powerup start on top of you that you pick up. Since I believe invincibility powerups don't respawn, you could walk off of the spikes, go onto a savepoint nearby after exhausting the powerup, and editing the save. Then, edit the level data to exclude the powerup.
That should work, but tell me if/how it doesn't.
(edit)I forgot to mention that I'll be having that same idea implemented in my planned level set. (GET OUT OF MY HEAD, ENT!) It should be fun to have the player start with no magic, reduced health, and a dagger. Also, I'm going to be doing some things with it that most people wouldn't, I would think. It's going to be public beta, since the community is dying somewhat because of private-beta level sets, unfortunately. When I get the script done, I'll post a level list.(/edit)
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Key Part in the making of Xichra's Revenge.
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(url="http://"http://www.nightwish.com/")Fly to a dream / far across the sea / all the burdens gone / open the chest once more / dark chest of wonders / seen through the eyes / of the one with pure heart / once so long ago.(/url)
(This message has been edited by ferazel_09 (edited 08-21-2004).)
(This message has been edited by ferazel_09 (edited 08-22-2004).)