In the announcement e-mail, it says,
"An enigma in itself, Uplink is akin to a more cerebral incarnation of Ambrosia's popular Escape Velocity series of games, with missions that interweave a threaded plot which is unveiled with each conquest."
I've played Uplink for about 48 hours straight now, and I just don't get the same kind of immersive feeling as in Escape Velocity. Mabey if I played it in a concrete basement with a server bank next to me.....
But really now, the only similarity I can see is the missions. In Escape Velocity, yes, you do start out as a freelancer, but you have a choice of joining different goverments, and the plot stems from those choices. In Uplink, you work for a certain company, and even though you have different employers, I still get a feeling of being kept 'in a box,' per se.
I suppose Uplink is more 'cerebral,' in the sense that you're using brains, not brawn, to succeed in the game, but then again, you ARE playing a COMPUTER game. Unless you play EV on a computer powered by an excercise bike generator, which you are constantly pedaling, I don't see how Uplink is somehow more 'mentally challenging' than the Escape Velocity series.
Additionally, before I played EV, I didn't game that often. But after having to board ships while under laser fire, complete missions while being chased by kestrels, and, (of course) landing on planets, my gaming motor skills skyrocketed. I wonder what Ambrosia will teach me now? Hmmmm... a game about hacking.....
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If you give a mouse a cyanide laced cookie...