Ambrosia Garden Archive
    • Mapping Question


      Now, first of all, in more than a year of MASCOT ownership, I have not had the time to discover a few simple things. I just figured out that if I modify an original level's info fields to somehthing like '2 2 2 2 2 2' all the way, it will go to level 2. I'm so gifted. I've become a little more realistic since the 'can you make the stationary characters shoot spells' question and have moved to a new one: can you plot the levels on the World Map in any way, connection, or type you want (i.e. making a level in the middle of the two sand ones) ? Thanks!

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    • Yes, you could if you so wanted. I think this about sums it up.

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    • I found your post a bit confusing, but this is what I think you'd like to know:

      World -> Show World Map
      World -> Place Map Node (type in the node number and click where you want to move the node)
      World -> Edit Map Node (type the node number. Type the numbers of the nodes - up to 4 different ones - this node should connect to - with the red lines - in the info fields. Remember to do this for the other nodes being connected to as well or you will have a one way connection)

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    • Thank you VERY much. I look forward to thoroughly enjoying making levels connect in nonsensical order. You've helped me waste even more of my time! 🙂

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