Thanks, I've been looking for that for awhile.
Anyway, I'm a big fan of Tyrant. Not only was he very talented but he was also a really nice guy. Many "famous" level designers were jerks. I was fond of his abnormal levels which weren't simply gimmicks as with Tetras levels (which I loved experimenting in on my own, but they weren't exactly great playing with others), there was actually solid gameplay there. His normal levels were great too.
Silverfox remains a good friend of mine, I was a fan of his levels too, but even he will tell you Tyrant was better. But Fosfori was a classic set and many of his other levels were great fun.
Some of the most memorable levels was when these two got together to work on something... Fort Warfare and all that.. and to a lesser extent, Dildensburg
I hated Mondos multiplayer levels which look good but didn't perform well. However I loved his solo levels, I found them very enchanting. He was working on a sequel to The Mine. I got a sneak preview of it, and it was looking fantastic (I loved the original Mine). Unfortunately, he decided to give up the project due to lack of feedback from his previous levels (this was shortly after the release of The Keys) so he had little motivation (even with me and a few others cheering him on). Shame, I would have loved to see the finished product.
Malk was a good level designer but I got plain sick of playing his levels over and over again. Damn Bwadi.
I'm afraid I share similar thoughts of Tetra with Plastic Chicken (no offense dude!) While I get plenty of enjoyment by playing the levels on my own and just fooling around, playing his levels in multiplayer (even the ones designed for multiplayer) left a bit to be desired.
Except in Data Path
Since this is the only people that have been discussed, I'll end with that.
This post has been edited by Cycle : 06 July 2005 - 08:52 PM