I was thinking the other day about how unique and enjoyable Avara was at its time, and how it was the one game that failed to work to a playable level in the OS X "classic" environment (see (url="http://"http://www.AmbrosiaSW.com/cgi-bin/ubb/newsdisplay.cgi?action=topics&number;=14&forum;=*The+Ambrosia+Times+Newsletter&DaysPrune;=25&article;=000040&startpoint;=)")http://www.Ambrosi aSW.com/cgi-bin/ubb/newsdisplay.cgi?action=topics&number;=14&forum;=*The+Ambrosia+Times+Newsletter&DaysPrune;=25&article;=000040&startpoint;=).://http://www.Ambrosi aSW.com/cgi-bin/...0&startpoint;=)://http://www.Ambrosi aSW.com/cgi-bin/....0&startpoint;=)://http://www.Ambrosi aSW.com/cgi-bin/....0&startpoint;=)(/url). Then, it all clicked - why not ask Ambrosia to write a sequel to the game? I jotted down my ideas onto Stickies, then to an AppleWorks document.. then to this web-board. I may have some other ideas later, but I'll see how this is received. So, here it is; my proposal for an Avara sequel.
-----------------
AvaraX.
Avara II for OS X (or Carbon). OpenGL (OS X's strength). Perhaps even make use of the Ragnarok engine. Networkable (up to 8 players, say) and playable with 56k connections. Game Ranger compatible.
mech's; much like the mech shown here; (url="http://"http://www.AmbrosiaSW.com/games/avara/images/avara_mech.gif")http://www.AmbrosiaS.../avara_mech.gif(/url)
Except with a more 'virtual reality' feel - they're holographic displays.
a choice of mech's. Perhaps even mech's capable of flight or transformation.
Agility for the mech is important; a review of Avara by Total MacShareware:
"Avara's realtime graphic action will start your heart pounding as you see your opponents bound across the terrain and quickly swoop in behind you. "
none of that heavy "mech" feel. Think "humanoids", not "robots". Kinda like Evangelion... but not quite. I've always thought HECTOR jumped like a frog and ran like an ostrich. That's good!
Gameplay; I for one enjoy building up my characters in a game (eg. in RPG's for example). Perhaps (in single player mode, at least) have upgrades, or "shops" where one could purchase weapons/defenses/items, etc. with the points scored? Or even an ability to gain special 'boss' abilities when you defeat them (similar to MegaMan). Or both! (I thought "gaining levels" would be rather unrealistic for a mech simulation). An ability to carry these into the 'net games would be nice, but these added abilities have to not be so outrageously powerful in a way that would make it unfair in a 'net game involving a (newbie) 'default' mech vs. the (your) 'fully armed' mech. The abilities would have to be pretty unique. Snipering is a good example. It gives the player great advantages in a single player mode, but not enough in a 'net battle.
Concept remains similar... As explained by the Independent Reviewers:
"The word itself is Finnish: literally it means, "wide open spaces." And once you enter into this networkable, 3D environment, you will quickly realise why" and importantly, "Gone are the confines of mazes and predetermined paths of game play.".
If there needs to be a plot; Avara is a system developed in the year 2xxx to serve the needs of an increasingly fussy entertainment industry. It is facilitated in a dome-like structure (think StarTrek's holo-deck) where each player sits within a cockpit, an "avara pod" where the player controls these virtual "mech's" from (multi-player mode). One day, some bad ds<caron>s<caron>d turns up and hacks the system, trapping you in the pod until you can clear a few challenging levels, with powerful bosses (single player mode). Something like that, but more dramatic (I'm sure you can do a better than than I)
Modifiable with plug-ins, which can be made using an editor by an average power user. I never did understand the 'old' method. Plug-ins are very much the "Ambrosia" thing, so why not make them easy to make?
real 'virtual reality' feel, none of that wannabe-reality shoot'em ups. Very 'digital'. Really awe-inspiring. "wide open spaces" within the confinement of a virtual arena. I really liked the ambient noises in the original Avara. Very unique feel.
Not too heavy - no 'explosions' as such; polygons disintegrate, mb sparkles, but no 'fireballs' or explosive noises. Similar to the original, but... more. Maybe even the Final Fantasy style fade out?
Anyway... summing up, I think it's important to keep it very unique. We have enough blood-bath shoot 'em up games available, and we should avoid going down a similar path. Maybe explore the 3rd person perspective more (eg. greater control over the scout)? I very much enjoy in a game the "freedom" to do whatever I want to do in a game, so the engine needs to be very flexible. The game levels should present themselves with an atmosphere, rather like the original Avara, but.. more. They should be awe-inspiring. Something like... inside the StarWars Death Star, a huge structure with incomprehensibly advanced technology and never-endingly deep pits... surreal! Finally, (boy, I'll get flamed for this) I think the game should be available to Windoze users as well. I think Ambrosia deserves to get some $$$ and (sadly) there are far more users on the Dark Side. Heck, it'd give us good 'net targets to shoot as well. This shouldn't have to be too hard with the Ragnarok engine; the game was going to be cross-platform anyway. Sorry if I'm asking the impossible here, I know Ragnarok was cancelled (or "delayed indefinitely")... but what's happened to all that code?
-----------
Phew! I hope I haven't pushed my luck here by ranting about a game that *I * would like, that Ambrosia may never have plans on developing, but I sure do hope there are others who share a similar vision to bring back a classic game under a new light.
If you do think AvaraX is a good idea, why not submit your suggestions for the game? How should the gameplay work? What's a good plot? What should plug-ins be able to modify? What do you want in an Avara sequel?
(Mod Note: Text cleaned up...)
------------------
"The day Microsoft makes something that doesn't suck is probably the day they start making vacuum cleaners."
- Ernst Jan Plugge
(This message has been edited by Taz! (edited 07-03-2001).)