Hi all,
Got a BSP question here: I'm using the latest version of Meshwork
(unregistered--still deciding, durn thing crashes if you breathe
wrong :frown:), and noticed that when I make a mesh it has, say, 36
vertices; but when I export it to DXF format in preparation for
the bspSplitter, I all of a sudden have, say, 162 vertices. It's
a nice, round factor of 5-fold increase, too, which is too neat and
tidy.
What's up with that? Where did all the other vertices come from? Is
that just a side-effect of Meshwork, or just of DXF files?
Also, is there an application out there that allows you to take a BSP
and go backwards to a DXF file?? This has got to have been asked
before. It sure would save time to just export the light HECTOR model
and play with it than having to recreate the &*#$%! thing from scratch
(which I've done). Am I missing something obvious?
TIA,
Havoc
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