@redsteven, on Jan 21 2009, 03:05 PM, said in [Xsera] Other Xsera:
Good to hear, good to hear.
I don't have anything against adding optional spiffy graphics - it would be pretty cool, actually.
So what do you guys think about implementing actual missions and stuff? Once the Engine is up and running, is adding in the original campaign going to be a cakewalk (relatively speaking, of course)?
Or is it going to take some serious effort to find out all the triggers and stuff that were in the original campaign and port them over?
Here's what I'm imagining (and this is not something I've collaborated with everyone else, so it's easily subject to change): after the first demo, major overhauls will go underway to allow for the usage of all the ship and weapon data, allowing us to rapidly import them using Pallas' data (in fact, I've been working on getting this ready in between working on other things). As soon as that system is in place, the second demo will be released (with lots more features than the first). After that, AI and triggers should be the biggest items on our plate.