@captain-bob, on Nov 30 2008, 05:55 PM, said in [Xsera] Other Xsera:
Ah. Then it seems you're being more ambitious than I thought. Luckily it doesn't seem to be slowing you down at this point.
I'd concluded some time ago that writing an engine from scratch was a contributing factor in DoI not getting the momentum it needed on the coding side. You do have the advantage here that people can be excited about Xsera because they know what it will be like. DoI is going to be EV-like, but will not be using any content from the EV games.
Right. Because the team already has the content available, they can focus exclusively on the code in the initial phases. Once the new engine's up and running, updated content can be considered. There are significant advantages to this approach, not the least being the fact that it'll be faster to get something playable out the door, and having something playable out the door is hugely beneficial to attracting additional development talent.
I was most interested in the recent progress report regarding a JIT Lua implementation. When you said you were coding the game logic in Lua, my immediate question was "what about performance?", but it seems that question may have been answered before I could even ask it.