@eveningtoast, on Oct 25 2008, 06:43 PM, said in ARES X:
That leaves me with a question then, what if we look at this not as a time issue, but as a level of difficulty. Will it be easier to simply use another physics engine, even if it takes more time? Or is it both easier, and faster to simply port old Ares?
I don't know at this point, I haven't seen the original code yet. When I do see it, I will be able to fairly assess that question.