Ambrosia Garden Archive
    • Any good Ares Net Scenarios?


      Rock- same game every time. mass (insert race ship here...carriers for ish and canth, gunships for human gaits and sals and cruisers for auds) and send them to the enemy planet. Whoever kills opponent's HVD first wins.

      Scratching Post- same as above except if you're feeling lucky you can do an atrans rush and hope to kill his HVD when he comes after you. Best scenario out of the built in ones but still lacking in strategic options

      Space Warz- Monty Python the other guy.

      Capture the Flagpod- Go to the opponent's Moor, he'll go to yours and it is now an unbreakable stalemate.

      Location Location Location- make a HVD and kill the other guy as he attempts to grab the center.

      I haven't really run across any cool custom net scenarios using the Ares ships...anyone know of some or have any ideas?

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      I just realised...I hate huge signatures and I have one myself- DOH!

    • TOR has a good level but its easy if you have a good strategy and a good wing man. other then TOR i cant think of any you might like.

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      Insanity has its advantages

    • My Cantharan vs. Ishiman has a fun and unique net level called EVAT Assault. Each side can only build EVATs and EVAT carriers (transport like ships that launch small groups of EVATs). It is mistakenly listed as C vs A Folder in the addons...

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      I thought of a great sig yesterday and now can't remember what it was... Oh and I'm apparently not very well liked by Joveia for reasons unknown to me... or him...
      Ares plugins to date: Earth's Journey Back To The Stars, Scenario Contest and Cantharan vs. Ishiman.
      Ares plugins in development: Star Trek: Ares, Viva La Resistance.

    • Now, let me tell you something. TOR is very strange, in some ways. 1) Elejeetians have Cruisers, Light Cruisers, Fighters, Transports, and Smokers. Smokers?? 2) The Bazidanese have "Assault Zerbilites." 3) Fish Story Nothin'... has glitches.

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      A life without danger is no life at all. -Blood Eagle

    • I really don't like TOR. I'm working on a plug for the MaG ladder, anyone have suggestions? Maps I have completed so far:

      The Arena: 2 HVDs duel in a asteriod field, surrounded by a box of Flak Drones.

      The Endgame: Players start with a Carrier. 2 planets separated by a wall of a bunker and two outposts. each planet also has a separate planet on its side thats guarded by a Flak Drone which has its controls on the planet. This auxilary planet can make HVDs but the main planet can't. Each player's planet is defended by a Bunker.(that generates 0 cash)

      Final Blackout: Players start with a single cruiser. Outpost setup similar to Scratching Post except with a Planet capable of making HVDs instead of the Bunker. Main planets can't make HVDs. Each player's planet is defended by a Bunker.(that generates 0 cash)

      Fleet Action: Players each get three Combat Bouys that can build Cruisers and Fighters. Each player starts with a Gunship which is escorted by two carriers which in turn have 3 cruisers each as escorts. Combat Bouys have the weapons and shields of a bunker and generate .328 resources(compared with 1 resource/planet in the normal ares levels)

      Focus Point: Each player starts with a Gunship. Two bunkers defend each player's planet.(the Bunks generate 0 cash) Planets can not build HVD but can build all other ships. A Salrilian Battlestation(Bunker) is in the center. It generates 1.5 cash.

      Other changes:
      Location-a Flak Drone defends each player's planet.
      Normal Transports now have 1200 shields(Atrans=1200, Transport-250 normally)
      Fighters are lowered to 1 resource for Gaitori, Ishiman, Cantharan and the UNS. Salrilian and Audemedon fighters are 2 resources.
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      I just realised...I hate huge signatures and I have one myself- DOH!

      (This message has been edited by Patrick (edited 06-28-2002).)

      (This message has been edited by Patrick (edited 06-28-2002).)

    • I have a few ideas. Haven't thought of the names yet. You could modify them in any way you like.

      1. Two players face off in a minefield. Each player is capable of cloaking. The mines kill in one hit, and they "regenerate." The space mines are also cloaked. Main purpose of this is to practice the use of radar. The objective is to kill the opponent 3 times.

      2. Three planets, and two stations. Each player starts with one planet and one station beside it(Gives cash.) There is one planet in the middle, the only one which could build HVD's and carriers. The main planets build Fighters, Cruisers, Gunships, Assault Transports, and Transports. Objective is to capture the opponent's planet.

      To add a little twist to this one, there is a star in the middle. It is extremely unstable and it will explode at any moment within the game, releasing debris and shock waves.

      1. An all-out fleet war. Each player starts with an HVD as their ship, and a minimum of 15 ships (You could choose the number.) There are four flak drones in the middle. You cannot escape, and you are surrounded by a ring of flak drones. If a player goes out of the ring, he is disqualified. Make the area large, to avoid people being disqualified too much.

      Optional : Make each player have a "mothership" kind of thing.

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      A life without danger is no life at all. -Blood Eagle

    • Interesting ideas there Bloodeagle, I have never thought of the mine field or flak field before...

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      There are only 3 kinds of people: those who can count, and those who can't.

    • I already created the space mines. They are designed to be invisible and invincible. The best way to sniff them out is with radar. They cannot be hit, but can be collided with.
      The flak field is just an obstacle in the middle. People should not be foolish enough to get near there.
      The star in the second mission will explode after a certain period of time (Time could vary.) Once it blows, debris and shock waves will zoom around the map. The debris does great damage. The shock waves alter the behaviour of your ship.

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      A life without danger is no life at all. -Blood Eagle

      (This message has been edited by Blood Eagle (edited 06-29-2002).)

    • Quote

      Originally posted by Blood Eagle:
      **Now, let me tell you something. TOR is very strange, in some ways. 1) Elejeetians have Cruisers, Light Cruisers, Fighters, Transports, and Smokers. Smokers?? 2) The Bazidanese have "Assault Zerbilites." 3) Fish Story Nothin'... has glitches.

      **

      so there are some minor bugs like having a wrong name for a ship. easily fixed in Hera(unless you have zero understanding of it like me). as for the glitches in the Fish Story Nothin level, i havn't found any. what are they?

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      Insanity has its advantages

    • :redface: Oh, nothing... Sorry.

      But one definite bug here. The Bazidanese "Assault Zerbilite" cannot turn when controlled by a human. Only the computer can do that. Also, there is no Bazidanese Assault Transport! The Assault Zerbilite is merely a zerbilite, with no weapons.

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      A life without danger is no life at all. -Blood Eagle

    • That fleet action one seems to me like it would really push the max object limit. And I don't know how you'd disqualify people for going out of the ring, unless you made another ring farther out and a ton of conditions, which would really push the object and condition limits. Large battles are nice, though.

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      "Vampiric chickens are spiffy. Bak bak bak ARRR!"

    • Quote

      Originally posted by Mag Steelglass:
      And I don't know how you'd disqualify people for going out of the ring, unless you made another ring farther out and a ton of conditions, which would really push the object and condition limits.

      Hmm, pretty puzzling. The only way to do this is to make a "Object Farther Than" condition, from the center (Put an invisible marker there), but we'll have to have that condition apply for every single ship on the battlefield.

      Nah, forget about that. Don't disqualify them. However, you can do this with the minefield mission. Just to make sure the players don't chicken out...

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      A life without danger is no life at all. -Blood Eagle

      (This message has been edited by Blood Eagle (edited 06-30-2002).)

    • Possible idea: each player has a planet, with a resource producing ability of like 5. You have to capture the enemy planet. This would be fun just to mess around with and the strategy (atleast for equal races) would be who builds the right ships and fights the best.

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      "If at first you don't succeed, try, try again. Then quit. No use being a damn fool about it."

    • That would be quite interesting. Funny, no one's thought of giving the player huge construction resources before...

      (and don't say you have, i didn't see it.)

      reminds me of that game where I played Jaddriack vs Jaddriack. The battle became a 30 minute brawl with no clear advantage (thanks to the slow killing).

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      There are only 3 kinds of people: those who can count, and those who can't.

    • WHAT!? 5? You'd generate resources faster than you can use them.

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      A life without danger is no life at all. -Blood Eagle

    • Perhaps the ship build time could be cut in half or something along those lines, as well.

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      "Vampiric chickens are spiffy. Bak bak bak ARRR!"