I've decided on the race I'll play in MIn levels: UESG. Trust me, there'll be a little bit more fun with those Troopships than you'd think. A StarLance-class dreadnought costs, what, 200 Resources? And that's if you can buy it? For the same price, you could get 25 UESG Troopships = 150 Fighters, all equipped with quickly renewable Fission Torpedoes. So, in the first couple seconds, should you destroy half my forces, I'll still deal well over 7500 damage to you. I'd say that's pretty cost effective. And of course, I could go for dreadnoughts and use lots of Wave-Motion. And if I'm correct, the only weapon capable of obliterating half my forces is the ChronoKinetic Beam Cannon, which is locked forwards. So, Fighters easily sneak up on you from the back, and I'd deal probably about 12500 damage (assuming you can destroy 25 fighters in about two seconds) every two seconds. Actually, I'm not too sure how that arrive action will work, but I think it should work mostly like that.
I'll pass the argument on to Darkk and Sargatanus, who will argue about how the Jjaro would obliterate you - 12.5 resources per Scalpal = 16 Scalpals.
Did I mention the Nebs can get 22 Predators (DN) for that cost, or 71 Beaconships (AC)? (Or 285 Rovers (FT))
--Oh yeah, 25 Troopships = 1250 Troopers and 50 Elite, well enough to take control of the StarLance.
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-=MoC 94:19=-
"Cheaters don't really win, and winners don't really cheat. Unless you're talking politics." -Durandal
"Fate protects fools, children, and ships named Enterprise." -Riker to Bridge Crew
(This message has been edited by Pallas Athene (edited 02-26-2001).)