@pixor, on Jun 9 2006, 02:29 PM, said in set initial health:
Would making a set attributes in the location where you originate do it? No, I guess it wouldn't since it would change it every time.... hmmmmmm........
You should be able to set the health this way: Make a "Health" global (also a "MaxHealth" global.) Now in the event which sends player to the first map, use two "change global" directions. The first says -> set &&MaxHealth = 50. The second says -> set &&Health = &&MaxHealth. The difference here is that Health starts out equal to MaxHealth but can drop from there, whereas MaxHealth will remain at 50 until you either do some task which raises it, or level up, or drink a potion, etc. Health can be restored with any event which sets &&Health = &&MaxHealth.