Pixor, on Jul 30 2005, 07:11 PM, said:
But even if the animation only has him moving south, who says he won't move North with the South animation?
View Post
If that should happen (I don't think it will) there is another way around that. Make your NPC with zero movement but build the actual movement into the animation. One method is to make the pictures follow a path by plotting the dots in the animation editor. I think a better way is to keep adding a small area of white margin to the top of each graphic so the figure appears lower with each frame. That's how a puff of smoke keeps rising from the chimney.
Adding the white margin is easy in a program like GraphicConverter where you just select the number of pixels to add for each frame. If there are 32 pixels per tile and 8 frames in the walking sequence, simple math dictates add four more pixels to each graphic to move down one tile.