Ambrosia Garden Archive
    • Base Statistics


      what sets them?

      OK, I have a game, and I wanted the character to start out w/ certain stats. I can't find where to do that.... I used a Fantasy Template to start just so that I wouldn't have to make the essencial events and such myself. Now when I start a game, he starts out w/ random stats and I can't figure out how to change them.. There are no classes and no races, and nothing else I could think of can change that. I guess I could just add modify atributes actions to the Main event, but I didn't want to do that.. I wanted to know what I was doing.

      Sorry I keep asking so many questions... 🙂

    • Pixor, on Jul 30 2005, 07:09 PM, said:

      Sorry I keep asking so many questions... 🙂
      View Post

      Hey, that's what this forum is all about. Don't be sorry, this is the most activity we've had here in a month or so. 😄

      This one's easy. In the first event which places the player on the map, use attribute wizard to set the stats at whatever you want him to have.

    • Yeah thats what I was gonna do, but even without doing it he still had stats, I was just wonderin where those came from.. o well, I'll just do atribute wizards.

    • The engine sets them to random values at the start of the game, the only way to change them, as mentioned, is to use the attribute wizard.