Ambrosia Garden Archive
    • wait...png worked for me this time...? well, now the problem is, ive made attack moves, but how do i make it so when you press 'x' it does his attack moves and when you press 'z' it does his block moves....sigh, sometimes i feel like such a newb at these things, lol.

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      I'm the Gaming Master! Get away all you unworthy people (lol)

    • Heh, don't feel so down. The worst part of the manual IMO is the animation editor section. What you need to do is study the Medieval hero file. You need to create new animations for attacking and blocking. I think the manual might tell you what they are but looking at the medieval file should help as well

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      Pilky
      (url="http://"http://www.mcubedsw.com")M cubed homepage(/url)
      (url="http://"http://www.mcubedsw.com/network")M cubed Network(/url)

    • Ive made all these attack moves and junk, but only one problem...how do i make it so the 'x' button does all his attack moves and the 'z' button do all his block moves....im just kinda confused, lol, cause it didn't work for me, cause some people said it just happened to do the attack moves and junk.

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      I'm the Gaming Master! Get away all you unworthy people (lol)

    • Quote

      Originally posted by gamingstaff:
      **...how do i make it so the 'x' button does all his attack moves and the 'z' button do all his block moves....
      **

      Have you studied how the flags are placed in the Medieval hero file? The flags are the key to making the animation work.

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      My Doctor said I was having too much wine, women, and song - so I gave up singing because 2 out of 3 is not so bad.
      The (url="http://"http://www.evula.org/rduck/")Kingdom of Garendall(/url) sectional map is easily printed from gif format pages.
      (url="http://"http://www.ambrosiasw.com/cgi-bin/vftp/dl-redirect.pl/damsels.sit?path=pog/addons&file;=damselsV1.1.sit")Damsels in Distress(/url) - A plugin for PoG. (url="http://"http://www.evula.org/rduck/RD-DEL.jpg")RD-DEL(/url)

    • yeah, i know about flags, but still, how does it work?

      and how do you make it so you can make random battles (like in final fantasy) and when you win, it goes back to where you were when you started the battle (example, for the map, how do you make it so when you open it, you can get out of it and be at the same place you just were when you opened the map)

      Thanks

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      I'm the Gaming Master! Get away all you unworthy people (lol)

      (This message has been edited by gamingstaff (edited 08-29-2004).)

    • ok...fixed the attacking and blocking problemo...but now i have a new one sighs. I read the topic about attacking turns, and thats what i was origanally gonna do for my game, but i cant understand how....could you tell me how to?

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      I'm the Gaming Master! Get away all you unworthy people (lol)

    • If you want a turn based game then you are gonna need to read ellrx's article on it. (www.ellrx.com)

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      Pilky
      (url="http://"http://www.mcubedsw.com")M cubed homepage(/url)
      (url="http://"http://www.mcubedsw.com/network")M cubed Network(/url)

    • i know i did and i dont get it, its to confusing, sighs, could you read it and see if you get it, and if you do, help me and all those other people out there that i know want to do this how to do this.

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      I'm the Gaming Master! Get away all you unworthy people (lol)

    • gamingstaff, Coldstone was not designed to do turn-based battles easily. The author of this tutorial, Ellrx, says in his first sentence, "This is complex." If I may offer a piece of advice - learn to use Coldstone the way it was meant to be first before you get in over your head. Start with a very simple game until you know how the various parts work.

      It seems to me that you are trying to gallop on a horse before you have learned how to walk. For us, or Ellrx himself, to put this in very simple text would require writing a book explaining each step of the way. When your comprehension of Coldstone itself improves, your understanding of what he is saying will also improve.

      Ellrx offers the "advanced course" and you need to learn the basics first.

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      My Doctor said I was having too much wine, women, and song - so I gave up singing because 2 out of 3 is not so bad.
      The (url="http://"http://www.evula.org/rduck/")Kingdom of Garendall(/url) sectional map is easily printed from gif format pages.
      (url="http://"http://www.ambrosiasw.com/cgi-bin/vftp/dl-redirect.pl/damsels.sit?path=pog/addons&file;=damselsV1.1.sit")Damsels in Distress(/url) - A plugin for PoG. (url="http://"http://www.evula.org/rduck/RD-DEL.jpg")RD-DEL(/url)

    • what? ive been doing coldstone for a long time, i just didn't know how to do that attack thing, which i figured out, and its not that i don't get ellrix's version, its just that...here ill quote his tutorial and say what i don't get:

      Quote

      PTurn: begins the players turn and ends the NPCs. Contains in this order; a 'conditional' that states, if NPCturns ='&&CounterAggressiveNPCs;' and '&&CounterHostileNPCs;' = 0

      And

      Quote

      NTurn: begins the NPCs turn and ends the player's. Contains in this order; 'wait' 500ms. 'change global' 'set', NPCturns to 0. an 'engine call' with the parameter 'freeze player'. an 'engine call' with the parameter 'defreeze characters'.

      And

      Quote

      'if true do...' an 'engine call' with the parameter 'freeze characters'. an 'engine call' with the parameter 'defreeze player'. else 'change global' 'add' 1 to NPCturns.

      For the first one, would you make 2 conditionals, one for &&CounterAggressiveNPCs;, and one for &&CounterHostileNPCs;,
      (Wait, I Think I just Figured It Out, Nevermind This one)

      For the second one, what would you do with the globals, just put them after the change global?

      And for the 3rd and Last one, how would you make it so if true, it would do both engine calls, cant it only do one 'if, then' at a time?

      Thats all.

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      I'm the Gaming Master! Get away all you unworthy people (lol)

      (This message has been edited by gamingstaff (edited 08-30-2004).)

    • Quote

      Originally posted by gamingstaff:
      **
      For the second one, what would you do with the globals, just put them after the change global?
      **

      Just set NPCTurns to 0... Are there any other globals not mentioned there?

      Quote

      **
      And for the 3rd and Last one, how would you make it so if true, it would do both engine calls, cant it only do one 'if, then' at a time?
      **

      You could have two if-thens or you could make an event with both engine calls and have the if-then call that event... That help?

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      Cha0s
      (url="http://"http://www.world-of-cha0s.hostrocket.com")The Homepage of Cha0s(/url)

    • for the first one, sry, i meant: (QUOTE)For the second one, what would you do with the Both engine calls, just put them after the change global? It doesn't say what to do with them.

      And Yes, that does help alot, thanks!

      But what do you mean with have to if thens, i mean, i think i would just make it call event and start a new event.

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      I'm the Gaming Master! Get away all you unworthy people (lol)

      (This message has been edited by gamingstaff (edited 08-30-2004).)

    • (quote)Originally posted by gamingstaff:
      **for the first one, sry, i meant: (QUOTE)For the second one, what would you do with the Both engine calls, just put them after the change global? It doesn't say what to do with them.
      **(/quote)
      Yup. Put them after the change global.

      (quote) **
      But what do you mean with have to if thens, i mean, i think i would just make it call event and start a new event.
      **(/quote)
      That'd be fine. What I meant was that you can put "if condition, then action1, else action2" and then right after it, "if condition, then action3, else action4." (in other words, two if-then statements, one following the other with the same condition...).

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      Cha0s
      (url="http://"http://www.world-of-cha0s.hostrocket.com")The Homepage of Cha0s(/url)

    • :: has to reread his own article because its been so long ::
      lol, near as i can tell chaos has the right interpretation, mind you i was whacked out of my gourd, and suffered about 3 headaches aand sat in silence for about 2 days when i was writing this blasted article...i think i got it online at like 4am crawled upstairs and went to sleep...but the loathing has gone away i think i'llbuild a tb now 😛

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      ... ** Big O..ACTION!**

      (This message has been edited by ellrx (edited 08-30-2004).)

    • yeah, i know how to make a game, and that was EXTREMELY confusing, maybe in your new one you could reword it and maybe make it make more sense (lol, no offense). Thanks for making a new one, that would help alot.

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      I'm the Gaming Master! Get away all you unworthy people (lol)

    • Quote

      Originally posted by gamingstaff:
      **yeah, i know how to make a game, and that was EXTREMELY confusing, maybe in your new one you could reword it and maybe make it make more sense (lol, no offense). Thanks for making a new one, that would help alot.

      **

      seems like you're trying to chamr your way into a new article...thanking me in advance, or maybe you misunderstood, a tb as in a turnbased game, again as RD so eloquently put it.

      this was 9 pages, noone's paid me a thin red cent and if it were written any clearer it would grossly exceed 20 pages of namby-pamby handholding...it's not worth my effort..i have a lot less headache building games from scratch 😛

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      ... ** Big O..ACTION!**

      (This message has been edited by ellrx (edited 08-30-2004).)

    • sry, didn't mean that, i was just thanking you for the tb system, im not asking you to write a whole new stinking article (lol, im not THAT mean). sry for the misunderstanding.

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      I'm the Gaming Master! Get away all you unworthy people (lol)

    • Quote

      Originally posted by ellrx:
      **....no one's paid me a thin red cent .........
      **

      Well you can have my two sense....will that be for here or to go?
      😄

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      -The ZeroWarrior

    • lol, i just read what you said Cla-os:

      (QUOTE)Origanally posted by Cla-os:
      <br>quote:
      Originally posted by gamingstaff:
      for the first one, sry, i meant: (QUOTE)For the second one, what would you do with the Both engine calls, just put them after the change global? It doesn't say what to do with them.

      Yup. Put them after the change global.

      quote:

      But what do you mean with have to if thens, i mean, i think i would just make it call event and start a new event.

      That'd be fine. What I meant was that you can put "if condition, then action1, else action2" and then right after it, "if condition, then action3, else action4." (in other words, two if-then statements, one following the other with the same condition...</br>

      Yeah, i get it (lol, i should've known that...maybe it was the fact that i was studying for a test from 9 to 11 o'clock, and i was extremely worn out when i asked these questions, but yes, i still would enjoy a new tb thing (dont know what to call it, lol), but if theres no time for one, ill figure it out after like a week. and ellrix, sorry for the misunderstanding, dont make a new stinking article, i was just talking about a new one for tb, lol, sorry for the misunderstanding :).

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      I'm the Gaming Master! Get away all you unworthy people (lol)

    • Quote

      Originally posted by zerowarrior150:
      **Well you can have my two sense....
      **

      Or is that your two scents? I smell something fishy here. 😛

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      My Doctor said I was having too much wine, women, and song - so I gave up singing because 2 out of 3 is not so bad.
      The (url="http://"http://www.evula.org/rduck/")Kingdom of Garendall(/url) sectional map is easily printed from gif format pages.
      (url="http://"http://www.ambrosiasw.com/cgi-bin/vftp/dl-redirect.pl/damsels.sit?path=pog/addons&file;=damselsV1.1.sit")Damsels in Distress(/url) - A plugin for PoG. (url="http://"http://www.evula.org/rduck/RD-DEL.jpg")RD-DEL(/url)