Ambrosia Garden Archive

    • I've made several different shops and have placed specific items in the shops. For instance, I have a grocery store and a hardware store. The problem is, as I see it, is that the Player can sell whatever he has in any shop, so he can sell food in a hardware store. Is there a way to determine what the Player can sell in a shop? Thanks.

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      -- Debra
      Danillitphil Productions
      (url="http://"http://www.danillitphil.com/graphics/index.html")www.danillitphil.com(/url)

    • No, there is most certainly not. Well, you could make some kind of thing where you just click stuff and then it deletes stamps and adds new ones, but you don't want to. I wouldn't want to.

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      I want to die on a rainy day...

    • Okay. Thanks. I'll leave well enough alone then. 🙂

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      -- Debra
      Danillitphil Productions
      (url="http://"http://www.danillitphil.com/graphics/index.html")www.danillitphil.com(/url)

    • I had a similar instance, except I'm not using the built-in shop, I've made a room instead. As mentioned here..
      (url="http://"http://mayaple.spymac.net/blog/")http://mayaple.spymac.net/blog/(/url)

      I use globals. These globals determine whether the player can sell or buy items.

      Example how to go about it;

      If gb_Food_Store = 5 then item may be sold, otherwise the player may not. (If they try to sell in another store..)

      When a player enters a store, set gb_Food_Store to 5, when player exits set gb_Food_Store to 10.

      I've never used the built-in store IU, so I can't help you, I prefer using a room, like you would see in an old 16-bit RPG, rather than the Diablo approach of a image/screen.

      Hope I was of help.

      -MayaPLE

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