Ambrosia Garden Archive
    • Quote

      Originally posted by Rubber Ducky:
      I don't have a "RD game" to work from, only PoG, s

      Damn it. I was really looking forward to RD Game. 😉

      lol

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      Pilky
      (url="http://"http://www.mcubedsw.com")M cubed homepage(/url)
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    • Quote

      Originally posted by Pilky:
      **Damn it. I was really looking forward to RD Game.;) **

      It may yet happen, but I've got my thumbs in three major plugins at the moment. (Only one is my own.) A well-crafted plugin takes just as much work as a stand alone game IMHO, except perhaps for the graphics. All the other elements are there: storyline, maps, events, etc.

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      My Doctor said I was having too much wine, women, and song - so I gave up singing because 2 out of 3 is not so bad.
      The (url="http://"http://www.evula.org/rduck/")Kingdom of Garendall(/url) sectional map is easily printed from gif format pages.
      (url="http://"http://www.ambrosiasw.com/cgi-bin/vftp/dl-redirect.pl/damsels.sit?path=pog/addons&file;=damselsV1.1.sit")Damsels in Distress(/url) - A plugin for PoG. (url="http://"http://www.evula.org/rduck/RD-DEL.jpg")RD-DEL(/url)

    • Quote

      Originally posted by Rubber Ducky:
      **It may yet happen, but I've got my thumbs in three major plugins at the moment. (Only one is my own.) A well-crafted plugin takes just as much work as a stand alone game IMHO, except perhaps for the graphics. All the other elements are there: storyline, maps, events, etc.

      **

      Quick question. When creating in Bryce, what size should I keep it at? Same as the ground map or smaller? Isn't 96 what the ground is set to in C/S? Thanks... 🙂

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      I'm a Producer/Director & Casting Agent.
      I Read

    • Quote

      Originally posted by Rubber Ducky:
      **It may yet happen, but I've got my thumbs in three major plugins at the moment. (Only one is my own.) A well-crafted plugin takes just as much work as a stand alone game IMHO, except perhaps for the graphics. All the other elements are there: storyline, maps, events, etc.

      **

      Which is where I hope to come in and make your lives much easier

      <shameless advertising>
      (url="http://"http://www.mcubedsw.com/apps")http://www.mcubedsw.com/apps(/url)

      </shameless advertising>

      Now the challenge is for me to actually MAKE them 😉

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      Pilky
      (url="http://"http://www.mcubedsw.com")M cubed homepage(/url)
      (url="http://"http://www.mcubedsw.com/network")M cubed Network(/url)

    • Quote

      Originally posted by Pilky:
      Which is where I hope to come in and make your lives much easier

      Sorry, Pilky, my storylines won't come out of a can. Unless you're a relative of Will Rogers or Garrison Keeler, I wouldn't trust pre-packaged plots. You know, it might be worthwhile to actually play some of the plugins for PoG. Sapphire, Spells Expander, World of CHa0s, okay I'll include Damsels in Distress, and several in the works have more in-game storyline than the game itself. I understand though that you don't have a copy of PoG.

      I find it hard to believe that one would attempt to use Coldstone without knowing what the software has already produced. I would think a game developer would want to see a game developed with the product that he/she is using. In addition, the existing quest-oriented plugins show a great deal of creativity. A standard has been set which surpasses every game submitted to the Coldstone contest earlier this year. I'm sorry to say this, but there are plugins which put those games to shame.

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      My Doctor said I was having too much wine, women, and song - so I gave up singing because 2 out of 3 is not so bad.
      The (url="http://"http://www.evula.org/rduck/")Kingdom of Garendall(/url) sectional map is easily printed from gif format pages.
      (url="http://"http://www.ambrosiasw.com/cgi-bin/vftp/dl-redirect.pl/damsels.sit?path=pog/addons&file;=damselsV1.1.sit")Damsels in Distress(/url) - A plugin for PoG. (url="http://"http://www.evula.org/rduck/RD-DEL.jpg")RD-DEL(/url)

    • Quote

      Originally posted by EMT:
      **Quick question. When creating in Bryce, what size should I keep it at? Same as the ground map or smaller? Isn't 96 what the ground is set to in C/S? Thanks...:)

      **

      If you are working on a PoG plugin, you definitely want the ground tiles set to 96 x 96 and the movement tiles will be 32 x 32. Coldstone opens the default map with both set at 32 x 32. Change the ground tile's dimensions. Make sure your graphics are set for 16 bit (32768 colors) and 72 dots (pixels) per inch. If it is a stand alone game, the ground and movement tile dimensions can be something else.

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      My Doctor said I was having too much wine, women, and song - so I gave up singing because 2 out of 3 is not so bad.
      The (url="http://"http://www.evula.org/rduck/")Kingdom of Garendall(/url) sectional map is easily printed from gif format pages.
      (url="http://"http://www.ambrosiasw.com/cgi-bin/vftp/dl-redirect.pl/damsels.sit?path=pog/addons&file;=damselsV1.1.sit")Damsels in Distress(/url) - A plugin for PoG. (url="http://"http://www.evula.org/rduck/RD-DEL.jpg")RD-DEL(/url)

    • Quote

      Originally posted by Rubber Ducky:
      **Sorry, Pilky, my storylines won't come out of a can. Unless you're a relative of Will Rogers or Garrison Keeler, I wouldn't trust pre-packaged plots. You know, it might be worthwhile to actually play some of the plugins for PoG. Sapphire, Spells Expander, World of CHa0s, okay I'll include Damsels in Distress, and several in the works have more in-game storyline than the game itself. I understand though that you don't have a copy of PoG.
      **

      You must have misread it. PlotWriter is a text editor geared to making scripts and dialogues. It isn't pre made plots. It is designed to make your plots easier to use and read. RPG designer is a planning tool for (oddly enough) RPG's. You can sketch out a map and then use that as a background and put it all together. That way you can properly plan out all your game before you make it. It is like an electronic sketch pad. Instead of using Pen and Paper to design a game you can use RPG designer.

      Quote

      **
      I find it hard to believe that one would attempt to use Coldstone without knowing what the software has already produced. I would think a game developer would want to see a game developed with the product that he/she is using. In addition, the existing quest-oriented plugins show a great deal of creativity. A standard has been set which surpasses every game submitted to the Coldstone contest earlier this year. I'm sorry to say this, but there are plugins which put those games to shame.**

      Though bare in mind that most were made in under 3 months , GoT was made in about 1 and a half. Yaru was made in 4 or 5 days. MSD was made in about 2 months, maybe less. The fact is that in that time these people, including myself, had to come up with a plot, make the graphics, the music, the sound and put it all together. GoT could have been much better if it wasn't for restrictions. How long do you reckon that the best PoG plug ins took? And how many of them required loads of new graphics and music and sounds to be made. Plug-ins have the benefit of having most of the media already done. You can concentrate on the story. Try making a game and you will realise the amount of work that goes into one. I bet anyone here could make a better plug-in than a game in the same amount of time.

      Saying the same amount of work goes into a plug-in than a game is not fair on those game makers. As I said, you try making a game and coming to the same conclusion (and you cannot use the PoG library to make the game)

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      Pilky
      (url="http://"http://www.mcubedsw.com")M cubed homepage(/url)
      (url="http://"http://www.mcubedsw.com/network")M cubed Network(/url)

    • Quote

      Originally posted by Pilky:
      **Though bare in mind that most were made in under 3 months , GoT was made in about 1 and a half. Yaru was made in 4 or 5 days. MSD was made in about 2 months, maybe less. The fact is that in that time these people, including myself, had to come up with a plot, make the graphics, the music, the sound and put it all together. GoT could have been much better if it wasn't for restrictions. How long do you reckon that the best PoG plug ins took? And how many of them required loads of new graphics and music and sounds to be made. Plug-ins have the benefit of having most of the media already done. You can concentrate on the story. Try making a game and you will realise the amount of work that goes into one. I bet anyone here could make a better plug-in than a game in the same amount of time.

      Saying the same amount of work goes into a plug-in than a game is not fair on those game makers. As I said, you try making a game and coming to the same conclusion (and you cannot use the PoG library to make the game)

      **

      How come you didn't mention TQFTMC!?!?!?!?!?

      It took me two months!!!!!

      And I'm still making it better 😉

      Now up to v1.6

      meanie 😛

      I think the best games out of that were MSD and TQFTMC

      oh, and you also forgot Connect-Four which got Cha0s 6? karma points :rolleyes:

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