Ambrosia Garden Archive
    • Launching Trouble


      Hi, my game is still at the beginning section but I was going to test it.
      I did these interfaces: Dialog,Inventory,Journal,Level Up,Loading dialog,Map Interface, Map Mask and Scrollbar Skin. After testing and realising that it wasn't working, I looked through the manual but just quickly, I've done the Startup Screen, Start a new game and Start game Lcations and Events but I'm not so sure how you do the "Main.cet" is it what the player recieves when starting a new game?

      ~Klobby

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      Thanks from Klobby AKA klobber and klobbe.

      (This message has been edited by Klobby (edited 05-16-2004).)

    • The Main event is launched when you call a New Game engine call. Basically, the bare minimum you add is a teleport to the first map and the starting map co-ords. You also usually add all the starting stats in here as well. For example, you can set the HP of the hero and how much gold they start off with.

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      Pilky
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    • Quote

      Originally posted by Pilky:
      **The Main event is launched when you call a New Game engine call. Basically, the bare minimum you add is a teleport to the first map and the starting map co-ords. You also usually add all the starting stats in here as well. For example, you can set the HP of the hero and how much gold they start off with.

      **

      Thanks for that 😉
      *I've got for my "Main.cet": 2 Teleports,Attribute Wizards,2 Item Wizards and a Map Position.
      *I've got for my "StartGame.cet":Teleport, User Control.
      *When I go Project: Build and Launch and it should fade black and then show the Startup Screen but it just blanks the menubar and returns to Coldstone.
      I've been getting serious and concerned about it now. I've been changing the events around and everything but it's just tough trying to solve it, I need examples of Main and StartGame and even the start a new game events. Can you help me?

      ~Klobby

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      Thanks from Klobby AKA klobber and klobbe.

    • Just build your game in the "medieval" style, instead of empty. It does all that event nonsense for you.

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    • Quote

      Originally posted by Klobby:
      **Thanks for that;)
      *I've got for my "Main.cet": 2 Teleports,Attribute Wizards,2 Item Wizards and a Map Position.
      *I've got for my "StartGame.cet":Teleport, User Control.
      *When I go Project: Build and Launch and it should fade black and then show the Startup Screen but it just blanks the menubar and returns to Coldstone.
      I've been getting serious and concerned about it now. I've been changing the events around and everything but it's just tough trying to solve it, I need examples of Main and StartGame and even the start a new game events. Can you help me?

      ~Klobby

      **

      What OS are you using?

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      Thanks,
      GrahamVH
      graham@vhpublications.com
      http://www.warcraftc...t/CGD/home.html

    • As bob said, try creating a medievil game. That should show you the basis of a simple game. If you are running Panther then you are out of luck until the update is released. Though it shouldn't be soon off now as the person working on it is meant to be leaving soon

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      Pilky
      (url="http://"http://www.mcubedsw.com")M cubed homepage(/url)
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    • Please, Pilky, explain...
      The person in charge of the update is leaving soon ?...
      That is an info!

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    • Quote

      Originally posted by GrahamVH:
      **What OS are you using?

      **

      I'm using Mac OS 9.2.2

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      Thanks from Klobby AKA klobber and klobbe.

    • Quote

      Originally posted by Jobass:
      **Please, Pilky, explain...
      The person in charge of the update is leaving soon ?...
      That is an info!

      **

      I went on Carms website to see if she mentions anything about CS at all. What I found was a small bit saying that she is currently working at Ambrosia from December 2003 to mid-May 2004. It is now mid-May 2004.

      Klobby: Try what we have suggested and create a medieval game and start from that. CS can be very temperamental when creating a new game. After the first few maps and events everything should work fine.

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      Pilky
      (url="http://"http://www.mcubedsw.com")M cubed homepage(/url)
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