Ambrosia Garden Archive
    • Game Preferences


      I was looking through the preferences folder on my computer and I noticed that there was a file for Ghosts of Time. I opened it up and saw that it recorded the full screen setting of Ghosts of Time as well as the music volume. I also found one for OS9 and saw that the music volume was different. I was wondering if this could be expanded up and allow for variables to be saved.

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      Pilky
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    • Quote

      Originally posted by Pilky:
      **I was looking through the preferences folder on my computer and I noticed that there was a file for Ghosts of Time. I opened it up and saw that it recorded the full screen setting of Ghosts of Time as well as the music volume. I also found one for OS9 and saw that the music volume was different. I was wondering if this could be expanded up and allow for variables to be saved.

      **

      Very good Find Pilky, however, I don't think that you could allow it to save other global information.

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      Thanks,
      GrahamVH
      graham@warcraftcentral.com
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    • Quote

      Originally posted by Pilky:
      **(blah) Can I save variables to a pref file? (/blah)
      **

      Since there is no action to save a variable and none to load it you cannot do this 😛

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      Life is a joke - death is testing your humour...

    • I've noticed that if I choose a saved game, those preferences (screen and music) load in with the saved game. So if I'm playing my game and turn the music off (which I do with a keydown), I save the game, then quit. When I reopen the saved game, the music plays at first until it begins to load in the saved game, then the music goes off automatically. I suspect that's what you're seeing in your system folder.

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      -- Debra
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    • Too bad it doesn't save which NPCs are dead.

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    • Quote

      Originally posted by OgreBob:
      **Too bad it doesn't save which NPCs are dead.

      **

      It can do that if you individually name each NPC and give each one a global. Special quest NPCs do not come back to life once killed in PoG. 🙂

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    • Well, yeah, thats sort of a given.

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    • I know that you cannot access stuff like this at the moment but I was wondering if there is enough of a foundation there for Carm to expand on if she gets the time to add any new features. The ability to access certain variables before you load a game would be very helpful and storing them in a preferences file would be the logical way to do it.

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      Pilky
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