You cannot move an NPC, once its placed it is outside of your control.
since you want the close up of the npc attacking
you create the animation using your larger sprites, make sure the first frame has a lock camera action...and that the last frame unlocks the camera.
now when the npc attacks, either using; a launch event flag or launch sprite flag.
this will fire the close up animation of the attack taking place, then when its concluded it will pan the camera back into the normal non closeup.
additionally if you wanted an image of the player taking damage to appear at the same time as the attack(which i assume you do)
place another launch sprite action(for the player) before the closeup NPCs launch sprite flag. YOu may have to do some tinckering to get them into sync.
so in this case teh stamp control isnt' necessarily needed.
to use the additional animation indeces, you cna use a switch animation flag in teh animation editor, or a switch to random animation.
but for what i've described above i'd personally give each enemy type its own weapons.
ie a vampire would suck your blood...so give it a weapon called 'blood suck'
this would launch the proper closeUp animation of the npcs sucking blood.
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