Ambrosia Garden Archive
    • Quote

      Originally posted by KJK:
      **When I tested my plug-in it worked fine, except when I went to the second screen with that sad music.All Sea Giants, except one, were frozen.That one who wasn't frozen, was created on frozen Sea Giant, so he moved zig zag there.When I went close to it, it started chasing me!Then I just waited until he killed me, with one blow
      of course! **

      That sea giant was created with a plug-in?

      If so then you need to have your plug-in that stops time load after the plug-in that is creating the sea giant. Otherwise what happens is that you stop time(freeze all NPCs), then the other plug-in creates the sea giant. Since he is created after the time stop he is not affected by it.

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      (url="http://"http://stark.evula.net/pogwalkthrough.htm")PoG Walkthrough and Compendium(/url) | (url="http://"http://stark.evula.net/plugins/dev_tools.htm")PoG Dev Tools(/url) | (url="http://"http://stark.evula.net/plugins/spells_expander.htm")Spells Expander(/url)
      (url="http://"http://stark.evula.net")Stark.evula.net(/url) | (url="http://"http://www.evula.net")EVula.net(/url) | (url="http://"http://mail.ambrosiasw.com/mailman/listinfo/coldstone_dev")Coldstone-dev mailing list(/url) | (url="http://"http://ucplugs.evula.net/pog.html")PoG Upcoming Plug-Ins Directory(/url)

    • I know, I know! It was Stark's plugin. He did it! 😛

      Just make your plugin load after Spells Expander. He added some special sea giants I believe...

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      CI-I@()s
      (url="http://"http://www.world-of-cha0s.hostrocket.com")The Homepage of Cha0s(/url)

    • Quote

      Originally posted by KJK:
      So how could I teleport to Mage tower or re-forge Milla'kara shield, without walking on those "Sea Giant countries"?

      To get to the Mage Tower or re-forge Milla'kara shield, you do not ever have to meet a Sea Giant.

      Mage Tower: Start in square with Septemris. Go one south, one west, cross the river and go east again. That puts you back one south of Septemris again but on the other side of the river. Now exit that square on the southeast corner (do not leave by the southwest!!!) The worst monster you will meet is a cyclops.

      Re-forge the shield: Continue south from the Mage Tower three squares (edit: actually two additional squares) and then go one square west. No Sea Giants.

      These questions do belong on the PoG board instead of here, but you have the answer anyway. 🙂 ~RD

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      My Doctor said I was having too much wine, women, and song - so I gave up singing because 2 out of 3 is not so bad.
      The (url="http://"http://www.evula.org/rduck/")Kingdom of Garendall(/url) sectional map is easily printed from gif format pages.
      (url="http://"http://www.ambrosiasw.com/cgi-bin/vftp/dl-redirect.pl/damsels.sit?path=pog/addons&file;=damselsV1.1.sit")Damsels in Distress(/url) - A plugin for PoG. (url="http://"http://www.evula.org/rduck/RD-DEL.jpg")RD-DEL(/url)

      (This message has been edited by Rubber Ducky (edited 12-09-2003).)

    • Quote

      Originally posted by Rubber Ducky:
      **To get to the Mage Tower or re-forge Milla'kara shield, you do not ever have to meet a Sea Giant.

      Mage Tower: Start in square with Septemris. Go one south, one west, cross the river and go east again. That puts you back one south of Septemris again but on the other side of the river. Now exit that square on the southeast corner (do not leave by the southwest!!!) The worst monster you will meet is a cyclops.

      Re-forge the shield: Continue south from the Mage Tower three squares (edit: actually two additional squares) and then go one square west. No Sea Giants.

      These questions do belong on the PoG board instead of here, but you have the answer anyway. 🙂 ~RD

      **

      I didn't mean how to get there, but thanks anyway.I meant that how can I made it in plug-in?Like there would be portal to Mage tower somewhere, or that dwarf who can re-forge Milla'kara could be in somewhere else.But if I can get there without meeting any sea giants (I'm still quite unsure on those south maps), it's I don't need to do so.Are there sea giants in Cyclop coast entrance?It's PoG question, but I don't want to create new topic just to ask that simple question.

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      K J K
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      Karel Johannes Kaurila

    • Quote

      Originally posted by KJK:
      how can I made it in plug-in? Like there would be portal to Mage tower somewhere, or that dwarf who can re-forge Milla'kara could be in somewhere else.

      Portal to Mage tower: "Change map cell" links to "Go_Mage" event, which teleports to Mage Tower map.

      Dwarf could be somewhere else: Can't do that.

      Quote

      Are there sea giants in Cyclop coast entrance?

      No. 🙂

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      My Doctor said I was having too much wine, women, and song - so I gave up singing because 2 out of 3 is not so bad.
      The (url="http://"http://www.evula.org/rduck/")Kingdom of Garendall(/url) sectional map is easily printed from gif format pages.
      (url="http://"http://www.ambrosiasw.com/cgi-bin/vftp/dl-redirect.pl/damsels.sit?path=pog/addons&file;=damselsV1.1.sit")Damsels in Distress(/url) - A plugin for PoG. (url="http://"http://www.evula.org/rduck/RD-DEL.jpg")RD-DEL(/url)

    • no there is a very very simple way to do this make a spell that dose nothing but then in event links click on when cast make an Engine Call and select freeze characters and when that spell is cast everything but you will be frozen in time untill you go to the next room

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      "Why, Mr. Anderson? Why do you do it? Why get up? Why keep fighting? Do you believe you're fighting for something? For more that your survival? Can you tell me what it is? Do you even know Is it freedom? Or truth? Perhaps peace? Yes? No? Could it be for love? Illusions, Mr. Anderson, vagaries of perception The temporary abstracts of a feeble human intellect trying desperately to justify an existence that is without meaning or purpose. And all of them as artificial as the Matrix itself although only a human mind could invent something as insipid as love. You must be able to see it, Mr. Anderson. You must know it by now. You can't win. It's pointless to keep fighting. Why, Mr. Anderson? Why? Why do you persist?"

    • Quote

      Originally posted by Yeroc:
      **no there is a very very simple way to do this make a spell that dose nothing but then in event links click on when cast make an Engine Call and select freeze characters and when that spell is cast everything but you will be frozen in time untill you go to the next room

      **

      That way you must cast it in every single map,but with those load calls and globals it's effect will remain.
      But I'm going to delete that spell (and those load calls, aargh!There's so many locations in PoG)

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      K J K
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      Karel Johannes Kaurila

    • well unless you plan on making a whole game with time minipulation as your main i dont see how stoping time in each map would be a problem. But if you are you could put it in a wepon so you could just press the wepon use button (whatever you set it to) to attack with it using the spell without the hassle of casting it (to do that is to make the wepon do nothing when used and have when used use a similar power).

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      "Why, Mr. Anderson? Why do you do it? Why get up? Why keep fighting? Do you believe you're fighting for something? For more that your survival? Can you tell me what it is? Do you even know Is it freedom? Or truth? Perhaps peace? Yes? No? Could it be for love? Illusions, Mr. Anderson, vagaries of perception The temporary abstracts of a feeble human intellect trying desperately to justify an existence that is without meaning or purpose. And all of them as artificial as the Matrix itself although only a human mind could invent something as insipid as love. You must be able to see it, Mr. Anderson. You must know it by now. You can't win. It's pointless to keep fighting. Why, Mr. Anderson? Why? Why do you persist?"