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Originally posted by Debra:
**RD, change map cell?
I just have a local event to either teleport to a different map or change map position in the same map with a fade out - fade in.
Do you have a better way?**
When a mouth of a cave has a number of access tiles across its opening, or when you are leaving an existing PoG map by way of a newly created "path" to new territory, I found it easiest to designate those tiles which would be the step-off points, and asign the teleport function to them by means of the event link which is at the bottom of the "change map cell" editor. This is particularly true for a plugin load call where the "change map cell" directives are just added to the load call event list. I don't know if a "local event" can be added to an existing parent-game map. I believe that a "local event" can only be used in the original construction of the map. Nadir I is working on a plugin.
Perhaps you would like to describe how the "local event" works to make this whole picture complete. I'm sure there are some here who are not even aware of this function. I have used the local event feature, but found the method I outlined above to be more secure.
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My Doctor said I was having too much wine, women, and song - so I gave up singing because 2 out of 3 is not so bad.
The (url="http://"http://www.evula.org/rduck/")Kingdom of Garendall(/url) sectional map is easily printed from gif format pages.
(url="http://"http://www.ambrosiasw.com/cgi-bin/vftp/dl-redirect.pl/damsels.sit?path=pog/addons&file;=damselsV1.1.sit")Damsels in Distress(/url) - A plugin for PoG. (url="http://"http://www.evula.org/rduck/RD-DEL.jpg")RD-DEL(/url)