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Originally posted by Rubber Ducky:
Yeroc, your posts are very hard to read with no punctuation and no capital letters at the start of each sentence. Please try to make it easy for people to understand what you are saying.
i could understand him just fine and your repeat opinion of peoples spelling unless specifically asked for, treads very close to the breaking of web board guidelines.
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Postings should be brief and to the point. Don't wander off-topic, don't ramble and don't post messages solely to point out other people's errors in typing or spelling. These, more than any other behavior, mark you as an immature beginner.
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yeroc, i do understand your wish to have your "ideas" remain yours, BUT they are as old as time and have been used in games, movies, books and anime.
for instance your idea of a magical weapon corrupting its user has recently been done in warcraft 3 hence the premise of the main bad guy in the expansion and also it is akin to the lord of the rings in which the bearer of the ring is constantly pulled down into wearing and later on changing because of the ring, typically for evil.
the idea of a magical weapon raising the undead has been done in so many rpg universes (staff of the undead etc) that the idea is wholly common place in any tabletop rpg. if you want to include these in your game, that is wonderfull and i truly whope you can pull it off, but please dont warn everybdy about stealing ideas which you have simply borrowed from pop culture.
as for having the weapon turn you bad at the end of the game, this idea would work, as llong as the user knew it was coming. like say when you 1st get this weapon, you are warned that its power is terrible to behold and the wielder of such a weapon would surely submit tot he weapon itself. or say its cursed, or evil etc. that way when the user reads this and later picks up the weapon they have a premonition as to what may happen in the future.
now that the player knows the weapon may work evil upon its user maybe have the ingame hero character do something out of character in a evil way once in a while to show that the weapon is working it wiles upon his spirit. this way maybe the player can see the character break down over time. it would be like in lord of the rings if frodo was more heavily consumed by the ring, along the way maybe killed a party member in secret, and at the end decided he wanted saurons power for himself and became the new dark ruler or something. the reader would be subject to the rings work along the way so this idea of the character turning suddenly evil wouldnt be such a jarring surprise.
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