Sometimes, we discover things that make Coldstone happy. And, as we all know, the cosmos is in chaos unless Coldstone is happy. In making my map interface, I discovered "rules" that make Coldstone work well. Thanks to Albadar.
Make sure that the width and height of your map interface is divisable by the size of the movement tiles. The width of my interface is 720. The width of my movement tiles is 30.
Under Options, we can edit the main map interface. Make sure that the size of the game area is divisable by the size of the movement tiles. The width of my game area is 690 (720-30).
This is true for the height as well.
The game became "choppy" to look at when the Player was moving around. Albadar said that it has to do with the engine loading in the graphics. It seems as if Coldstone sees graphics as the size of the movement tiles.
And ..... (drum roll) ...... I have my final map interface. I don't have my own hero yet though. But you can see some screenshots here: (url="http://"http://www.danillitphil.com/games/index.html")http://www.danillitp...ames/index.html(/url)
Have a good day!
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-- Debra
Danillitphil Productions
(url="http://"http://www.danillitphil.com/graphics/index.html")www.danillitphil.com(/url)