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Originally posted by ellrx:
**{ edit : annhilation, removed and being prefaced with a mutual NDA, for release.}
Mods, please don't allow a third-party public repost of the former content, it would be much appreciated.
Graham, i'd like to "Gift" to you my brainstorm/algorithim,
however keeping it "semi-exclusive".
my bargain: a modest text, credit in game/in docs....no need to detail my contribution if you don't like just,
blam
Thank you's :
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"eLL' walker"
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if you have an AIM s/n, when i email you the NDA (available at idevgames)
please send your screename in your response, we will discuss/affirm.
if you agree, i can explain and clarify, help you step by step through the method/thoughts.
(This message has been edited by ellrx (edited 08-19-2003).)**
mainly I am looking for a better way than I am currently using. I have 2 global values per card. 1 defines whre it is 0=deck, 1=player1 2=player2 3=player3 and 4=player4. The other global is used to define where in the curent deck it is ei: 1 is on top, 2 is the next one down. I use a set global command that gives a random number then a conditional cheaks to see if that number is being used by any of the other cards, if not then it assignes the number to a card and moes on to the next, if the number is in use by one of the other cards then it has it pick a different number and starts all over again. I need a better method because this one takes a long time for it to finish shuffleing the cards.
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Thanks,
GrahamVH
graham@warcraftcentral.com
Coldstone Developer (url="http://"http://www.warcraftcentral.net/legends/main.html")http://www.warcraftc...gends/main.html(/url)