Well, adding 1 to the level with the attribute wizard certainly works, because that's how we do it in the main game I am making with a few buds. In that one, your experience builds up as you play, and at various intervals you actually use it to buy attribute upgrades, skills, resistances, and even levels. It's all based off a pen and paper RPG I created a few years ago.
But this is for a side project I'm working on, kind of an action RPG. I wanted normal, simple leveling that didn't interupt play, and money bags that popped out of defeated monsters and disappeared if you didn't get to them fast enough.
I was just hoping there would be a direct way to do these things that I hadn't noticed. But RD's suggestions will definately work. Thanks.
myshkyn
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"I'll give the fans just what they want, and nothing else at all."