Ambrosia Garden Archive
    • ennemies animation when hit


      Is there a way to have the monsters "launch" an animation when they re hit? and when yourself is hit? (I m using Ellrx's turnbase battle engine, though i don t think it influences how one could do that if it s possible...)

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      God is real... unless declared integer...
      Watashi wa Iori Yagami no gakuse-desu
      My RPG's homepage: (url="http://"http://darkrising.free.fr/")http://darkrising.free.fr/(/url)

    • not in the slightest...
      ask Stark, in his (url="http://"http://stark.evula.net/resources/magicmeter.mov")magicmeter.mov(/url)
      demonstration movie for the Meter Reader source folder...the player reacts to a blow.
      i don't know how its done, haven't put too much thought into it, but it can be done...
      one quick idea, the spell/weapons place change the player map portrait, to one of getting hit.
      then in the last frame of the animation have a another event /change player map portrait that changes it back.

      it should be able to change reasonably fast.

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      ... I'm like Imhotep but don't flaunt it.