Quote
Originally posted by rithmik:
**had a thought about changing the location pics.
the reason is that my maps have the interiors of all the houses in the town off to the side so that i don't have to make new locations for every little house in every little town. so, the idea was, to edit the location picture that shows up in the map so that the interiors are not displayed...
However, when i do this, the game will crash when you call up the map. my proposed solution was making a duplicate map, have CGE generate the pic. and then remove the location and map, leave the pic, and rename it to the location/map i want it to be associated with...
and to account for the character not showing up in the correct place on the altered map, i was going to make the MapOverviewIcon.png wide with and offset so it appears that the character is where the map says he is..
my only question is..
is there a way to do this where there isn't as much work involved?
it seems like a lot to do for a simple asthetic effect.
thanks,
**
Is your problem that you don't want the interiors of the houses to show when you walk around the map? If so, move the interior views about 10 tiles away from the boundries of town. Use change map position as you "go through the door". On your overhead map, have a location picture which has just black tiles around the town. You can do this before you place any of the interiors OR you can "Change Game", import the map you have, block out all the interiors in the new game, take a loc. pic. and import it into your original location pictures folder. Make sure it has exactly the same name as the other and then when you are in finder (not Coldstone) drag this picture to the other folder. It will ask if you want to replace the one that is there. Say "yes". Then when you call for the overhead view it will show the town but none of the interiors.
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