Ambrosia Garden Archive
    • changing the location pictures


      had a thought about changing the location pics.
      the reason is that my maps have the interiors of all the houses in the town off to the side so that i don't have to make new locations for every little house in every little town. so, the idea was, to edit the location picture that shows up in the map so that the interiors are not displayed...
      However, when i do this, the game will crash when you call up the map. my proposed solution was making a duplicate map, have CGE generate the pic. and then remove the location and map, leave the pic, and rename it to the location/map i want it to be associated with...
      and to account for the character not showing up in the correct place on the altered map, i was going to make the MapOverviewIcon.png wide with and offset so it appears that the character is where the map says he is..
      my only question is..
      is there a way to do this where there isn't as much work involved?
      it seems like a lot to do for a simple asthetic effect.
      thanks,

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      hmmm......i'll look into that.

    • Quote

      Originally posted by rithmik:
      **had a thought about changing the location pics.
      the reason is that my maps have the interiors of all the houses in the town off to the side so that i don't have to make new locations for every little house in every little town. so, the idea was, to edit the location picture that shows up in the map so that the interiors are not displayed...
      However, when i do this, the game will crash when you call up the map. my proposed solution was making a duplicate map, have CGE generate the pic. and then remove the location and map, leave the pic, and rename it to the location/map i want it to be associated with...
      and to account for the character not showing up in the correct place on the altered map, i was going to make the MapOverviewIcon.png wide with and offset so it appears that the character is where the map says he is..
      my only question is..
      is there a way to do this where there isn't as much work involved?
      it seems like a lot to do for a simple asthetic effect.
      thanks,

      **

      Is your problem that you don't want the interiors of the houses to show when you walk around the map? If so, move the interior views about 10 tiles away from the boundries of town. Use change map position as you "go through the door". On your overhead map, have a location picture which has just black tiles around the town. You can do this before you place any of the interiors OR you can "Change Game", import the map you have, block out all the interiors in the new game, take a loc. pic. and import it into your original location pictures folder. Make sure it has exactly the same name as the other and then when you are in finder (not Coldstone) drag this picture to the other folder. It will ask if you want to replace the one that is there. Say "yes". Then when you call for the overhead view it will show the town but none of the interiors.

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      My Doctor said I was having too much wine, women, and song - so I gave up singing because 2 out of 3 is not so bad.
      The (url="http://"http://www.evula.org/rduck/")Kingdom of Garendall(/url) sectional map is easily printed from gif format pages.
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    • Quote

      Originally posted by rithmik:
      had a thought about changing the location pics.
      the reason is that my maps have the interiors of all the houses in the town off to the side so that i don't have to make new locations for every little house in every little town. so, the idea was, to edit the location picture that shows up in the map so that the interiors are not displayed...
      However, when i do this, the game will crash when you call up the map.

      Wait, are you saying that editing the location picture associated with a map location causes the game to crash when loading that location?

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      'You can either be on the stage, just a performer, just going through the lines...or you can be outside it, and know how the script works, where the scenery hangs, and where the trapdoors are. Isn't that better?'
      -- T. Pratchett

    • While I haven't tried to edit an existing map, I've had some problem with the X being in the right place. I discovered that the dimensions of the map need to be the exact dimensions of the map interface (overview?). Anyway, then the X shows up correctly.

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      -- Debra
      Danillitphil Productions
      (url="http://"http://www.danillitphil.com/graphics/index.html")www.danillitphil.com(/url)

    • thanks everyone.
      rubberducky, yes, that's about what i did, and it didn't seem to work. it seemed like it should, and i think it's partially what debora said that was the problem. the map overview is 440 x 440, but i made the pic 400 x 400 by way of stupid human error.. and so it would crash...
      i have came to one conclusion though in regards to the map overview icon. unless all my maps are the same size or proportionatly simmilar, offsetting it won't work. even if i did offset it, it just shows up over a darkened area.. haha.. so much for that idea. well, i guess now, i'll just have to make a separate location to house all the interiors.. oh well, not what i had wanted. but it will at least work w/out too much trouble...
      does anyone else feel like thier banging their head against the wall more often than they are building thier game.. hahaha...
      thanks again for the help everyone.
      this will be the third time i've been saved by the CS web board.
      🙂

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      hmmm......i'll look into that.