Hello, everyone.
I've been looking to buy Coldstone since it first was released by Beenox, but I've been waiting for both my finances to allow me to rationally do so and for Coldstone to become a useful product. Obviously the latter occured sometime ago, but the first was a bit harder... I was supposed to begin building my game this summer, but things got in the way. I'll definitely begin this coming semester...
Anyway, here's my concern. Obviously, learning the basics of Coldstone will take me quite some time before I can seriously begin building my project. So I'd like to scope out with you guys what problems or shortcomings I will have ahead of me. While Coldstone seems like a great, unique product, it has become clear I think that it is not quite all it was cracked up to be...
So Anyway. I'm planning to attempt to make an RPG with traits similar to OrgeBattle and FinalFantasy Tactics. The player would collect characters into teams and use those teams to battle rather than simply themselves. My concern is that Coldstone does not AT ALL appear to be built with mutiple player controlled characters in mind. So I worry about things like storing items and upgrades for 6 or so teams of about 20 characters... I fear things like having to use stamps for all but my main character and storing other characters' attributes as separate variables... I am crazy, will this not be a problem? I don't hear too many people talk about using multiple simultaneous player charcters in their games... Has anyone had any experience with this?
Also, I plan on using a turn based battle system like OgreBattle or FinalFantasy. I know some games use this type of system (DarkRising does, right?) so I'm not terribly worried about that, but I would like to hear what people's experiences with that are as well.
Anyway, thanks for hearing me out, and I hope I don't sound like an idiot.