Ambrosia Garden Archive
    • Location Load error


      When my game first initializes it runs a teleport to 3 different locations in order, each with about a second pause between each transport. But on the first teleport, the game crashes. The error log shows that thread 0 crashed, whatever that means...

      So if anybody has any enligtenment, please post. Or else this game may never come out... <sob>

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      Whose cruel idea was it to put an 'S' in lisp?

    • Quote

      Originally posted by BlackLite:
      When my game first initializes it runs a teleport to 3 different locations in order, each with about a second pause between each transport. But on the first teleport, the game crashes.

      Does it crash before, during, or after the first teleport?
      Does this happen if the first teleport is the only teleport?
      Does it crash if you have it teleport to a different location instead?

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      'You can either be on the stage, just a performer, just going through the lines...or you can be outside it, and know how the script works, where the scenery hangs, and where the trapdoors are. Isn't that better?'
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      Please correct me if I'm wrong, and expect me to return the favor.

    • It crashes after the teleport. I can tell because of how it disables the menu bar during a fade effect I have added. Also it does not show the location pic, just a black screen. The picture loads like it should if It is the first teleport. Very confusing.

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      Whose cruel idea was it to put an 'S' in lisp?

    • Quote

      Originally posted by BlackLite:
      It crashes after the teleport. I can tell because of how it disables the menu bar during a fade effect I have added. Also it does not show the location pic, just a black screen. The picture loads like it should if It is the first teleport. Very confusing.

      Use dialogs between each object in your event as debugging messages. Each time you see the dialog pop up you know that that object is OK. When the game crashes you will know exactly which object is causing the crash. Once you know you should be able to figure out how to fix it.

      If you get a black screen then it may be a problem with your location picture.

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    • Increase your game's memory in the Game Options / Misc. tab. Give it a couple more 1000 or so.

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      or clever witticism here

    • Quote

      Originally posted by Codewizard:
      Increase your game's memory in the Game Options / Misc. tab. Give it a couple more 1000 or so.

      That only applies if he's running the game in OS 9 and/or Classic. Given that he talks about an error log and crashed threads, I'm guessing he's working in OS X.

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      'You can either be on the stage, just a performer, just going through the lines...or you can be outside it, and know how the script works, where the scenery hangs, and where the trapdoors are. Isn't that better?'
      -- T. Pratchett
      Please correct me if I'm wrong, and expect me to return the favor.

    • Forget it. I have figured it out. Thanks though.

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      Whose cruel idea was it to put an 'S' in lisp?

    • Quote

      Originally posted by BlackLite:
      **Forget it. I have figured it out. Thanks though.
      **

      You hooked us. What did you figure out, just so we know why it did that? ~RD

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    • Wait, It didn't work. I'l try to use that debug to figure it out. Thanks

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      Whose cruel idea was it to put an 'S' in lisp?