hello,
i read a lot of posts about maps crashing. and none of them seem to fit the scenario that i have encountered. one of them does hint at incorrectly altering globals though. here is the scenario.
i have an event tile that sets map position, and teleports to a different location.
wich works fine if used before any 1 of 3 globals i have made have been altered.
if any one of these globals have been changed, the game crashes as soon as you step on the event tile. the map doesn't even begin to load.
i looked over all the globals and stamps, etc. for name conflicts. removed all local initialization events on the location that i'm trying to teleport to. ended all local events that control the globals values to make sure it wasn't an event stopping the teleportation., and even went as far as creating a fresh test map to try to debug it.. i'm totally lost. i spent all last night and all of this morning trying to figure it out. but i'm still just as lost as where i began.
please let me know if you have any suggestions. i'm at a stand still untill i can get this resolved.
thanks!
~rithmik
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hmmm......i'll look into that.