i was wondering.
is there a way to stop the character from bouncing off the walls when it runs into a no-access tile? or NPC collision area? i came across a few problems.
i'm only experimenting now, but when the character runs into an NPC, i want it to pop up a dialog w/out having to push any buttons, but in many games the NPC is on the other side of a counter. so i added a proximity event, and upped the collision to a range that would reach beyond the counter, unfortunatly it doesn't exactly work as planned, and half the time i'm bouncing off the collision area.
any suggestions?
the other half of the question, is the tile shifting problem in osX. it's hard to narrow down what tiles are messing up when you keep bouncing off them.
it would be nice to have something like in the old legend of zelda games, where if you keep walking toward a tile, after a few steps or so, it would push it away a block of some sort and clear the access tile so you could access another area.....
thanks in advance for any suggestions.
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hmmm......i'll look into that.